Friday, 17 April 2026

The Jolly Roger for Pirate Borg

 

I have mentioned in the past that my role-playing group has been up to shenanigans lately using the excellent Pirate Borg (D20 OSR/Mork Borg) system, and I can't highly recommend it enough. Seriously, it is excellent.

The lads have been searching for their missing ship, and it hit upon me that for the next adventure they would encounter a very famous Captain that was hunting them for a certain Gem of the Sea that they now possess. So that Pirate Captain would need a ship, and I decided that I would make that ship The Jolly Roger.

Previously I had purchased a Bambu Lab A1 filament printer. I had some teething problems with it doing layer line skipping and it took me a while to work out that I had incorrectly replaced a panel I had removed when lubricating the rails, and that this was the source of my woes. Problem solved I set about looking for a suitable model for the good 'ol Roger. In my travels I found one of the first submarine designs ever produced. In an epiphany, I had found my Jolly Roger!

But who would crew such a bizarre beast of the seas? Of course, who else but a bunch of bilge rats. With that, the bones of the next adventure began to take formal shape.


This model comes from the Bambu Studios creation hub and is a full submarine. So, I needed to cut the bottom off in Bambu Studios software and print it out as it will be sitting on the surface of the water when the lads encounter it. I used a 0.4mm nozzle and so nothing flash in the settings and it worked fine.

As it is a small model (approx. 18cm) compared to the pirate ship I already have (you can see that each of the small squares on my cutting board are 1cm), it could only hold a small crew onboard. Thus, the idea of The Bilge Rats as its crew began to make logical sense. A bunch of Skaven-like like rat pirates. Given also that the Captain won't be a rat, it makes sense that they serve under his leadership with some resentment. Hence some of the graffiti visible on the 'Roger.

And so, with that The Jolly Roger prepares to set sail. All I need to do is paint the Captain, First Mate, and the Bilge Rats crew. And a whole bunch of other things before we have out next game. No rest for the wicked, hey?

Tuesday, 7 April 2026

The Young Ones on Vacation - HeroQuest Skirmish battle report part 9

You can find part 8 of this battle report over here.


TURN 9 


The Hero Phase opened this time with SPG. The poor hamster hasn't moved much all game and is slowly getting swamped by zombies bordering the pond. In desperate need of a break, he finally rolls high for his movement. Scoring 11" of movement he decides to go for it. Crossing the shortest stretch of water to the ponds' edge, he darts between the legs of a Zombie Shuffler and makes a run for open ground and the caretaker's cottage where he saw Vyvyan entre recently. He has just enough movement to get beyond the zombies shuffling reach at the end of the turn.

"Och, out of my way Jimmy!"



Meanwhile Vyvyan decides that he has had enough of the lack of gratuitous violence and decides to take out the two zombies at the front door of the cottage. The door remains unlocked and so it's only a matter of time before even the stupid zombies manage to open in.

Rolling 10" for movement, Vyv heads for the door. The door is now unlocked and so doesn't require him to use an action to open it. This is good because he needs that action free or he wouldn't be able to attack. Vyv having a Cricket Bat gets a special rule. If he is in melee with multiple models, he can swing the bat attacking each one by dividing his Attack Dice as evenly as possible amongst his attackers. So that will be three Attack Dice on each zombie!

"You know, its moments like these that make me lose my usual tolerance towards communal living."

Rolling three Attack Dice on each zombie, Vyv gets three White Shields on the female zombie and two White Shields and a Skull on the male zombie. In defence, the male zombie rolls three Skulls. Vyv's swing of the bat must have missed the female and slammed to mush the head of the male zombie. This leaves Vyv with a zombie to worry about at the end of the turn.

"Missed! But I did smash his face in."

It's now the Security Turns phase and there is only Trooper 2 left alive. Now safe behind the wheel of the Humvee, he is ready to avenge his fallen comrades. He revs the engine and drops the clutch.


As a special rule, I decided that for each inch the vehicle moves, any zombie or person in the vehicle's way will suffer that amount of Attack Dice. For example, if 5" is rolled for movement, then any zombie in the way of the vehicle from the start of its move to where it finishes will suffer five Attack Dice.

Trooper 2 rolls 7" for movement. He elects to drive 5" straight forward and 2" further at a 45-degree angle. But any zombie in that path is going to suffer seven Attack Dice. In order to be eligible to suffer damage though the zombie's base must be in the front of the vehicle as it moves.

Eleven zombie bases are in front of the vehicle.

Road rage ensues as ten Zombie Shufflers and one Brute are in the way of the vehicle and the fence beyond. These zombies experience the craftmanship of the front fender, being smashed into various shades of red. One Shuffler however somehow manages to end up surviving seven Attack Dice and ends up on the bonnet of the vehicle still alive (in zombie terms). SPG meanwhile looks on in horror as the vehicle almost reaches where he is sheltering behind a tree.



The Monsters now get their phase and the female Shuffler in melee with Vyvyan lets fly with a bunch of slaps. Strangely reminding Vyv of his mother as he grew up, he suffers two Skulls in that attack. Vyv, stunned by the likeness of his mum, fails to defend himself and so suffers two Body hits. He has a total of 8 Body Points, so he is still alive. But that was savage.

"Ouch. Mum!"

"That hurt!"

With no other zombies in melee, the remainder shuffle after the closest visible, or the noisiest, non-zombie visible to their LOS. The Humvee is definitely the loudest, but SPG is also visible to some zombies, and a Congo-line forms up directly behind the hamster. Vyv, for now, is mostly hidden by the movement of the Humvee and so escapes attention.



Congo, Congo, Congo



And so, turn 9 comes to a crashing halt.

Friday, 3 April 2026

Happy Easter, 2026


Matthew 20:17-19 (NIV)

Jesus Predicts His Death a Third Time

17 Now Jesus was going up to Jerusalem. On the way, he took the Twelve aside and said to them, 18 “We are going up to Jerusalem, and the Son of Man will be delivered over to the chief priests and the teachers of the law. They will condemn him to death 19 and will hand him over to the Gentiles to be mocked and flogged and crucified. On the third day he will be raised to life!”

 

May this Easter bring you rest, an abiding sense of peace in a very troubled world, and the everlasting deep-seated joy of knowing the one who died for you to give you true life.