Monday, 30 December 2024

Santa's little helpers, Christmas clockwork automatons

 

Given all the toys the elves have to make for Christmas each year. It only makes sense that at some stage St Nicholas would develop some clockwork automatons to help out with all that work. So here they are. 

These are now an out-of-production miniature from Reaper Miniatures. I was fortunate enough to get a set from eBay over year ago and they have been sitting around half painted since Christmas 2023. So, I finally got off my butt and finished them off this Christmas.

So that's finally one set of miniatures that have been sitting around for ages finished and off the painting table.

Frosty needed to be more bloody

 Frosty wasn't bloody enough for my liking!


Two post today to see out 2024. One an update on this post. The other another addition to my Christmas Army.


Frosty just didn't look mean enough and so I felt he needed more blood splatter to show off his prowess with axe and shield. A good old shield bashing now and again makes for a bloody nose or two. Especially when fighting zombies.

I'm thinking this guy would look good as a leader of a warband for a skirmish game and also as a protagonist for my role-playing group. So, he needed to look more menacing. A true leader, leading the way from the front and bearing the gory glory mark of his battle prowess. I plan to work on his warband soon so expect to see some more weird snowman in 2025.

Friday, 27 December 2024

Frosty the Snowman joins my Christmas Army

 "Ahh... Watch out! He's got an axe!"


Frosty is none too happy. Mybe he is sick of the Christmas carol about him.

This is the latest addition to my Christmas Army and comes from the War in Christmas Village line of miniatures. I plan on using this as a Boss for the upcoming Ghostbusters adventure for my roleplaying group. More on that latter. But just in time for the Christmas Season, Frosty is ready join the party.






There's something missing on Frosty that I can't quite figure out. Oh yeah. I got it now!



Much better.

Tuesday, 24 December 2024

May you and your loved ones have a blessed and safe Christmas

Merry Christmas



Luke 2:6-20 (NIV)

While they were there, the time came for the baby to be born, and she gave birth to her firstborn, a son. She wrapped him in cloths and placed him in a manger, because there was no guest room available for them.

And there were shepherds living out in the fields nearby, keeping watch over their flocks at night. An angel of the Lord appeared to them, and the glory of the Lord shone around them, and they were terrified. 10 But the angel said to them, “Do not be afraid. I bring you good news that will cause great joy for all the people. 11 Today in the town of David a Savior has been born to you; he is the Messiah, the Lord. 12 This will be a sign to you: You will find a baby wrapped in cloths and lying in a manger.”

13 Suddenly a great company of the heavenly host appeared with the angel, praising God and saying,

14 “Glory to God in the highest heaven,
    and on earth peace to those on whom his favour rests.”

15 When the angels had left them and gone into heaven, the shepherds said to one another, “Let’s go to Bethlehem and see this thing that has happened, which the Lord has told us about.”

16 So they hurried off and found Mary and Joseph, and the baby, who was lying in the manger. 17 When they had seen him, they spread the word concerning what had been told them about this child, 18 and all who heard it were amazed at what the shepherds said to them. 19 But Mary treasured up all these things and pondered them in her heart. 20 The shepherds returned, glorifying and praising God for all the things they had heard and seen, which were just as they had been told.


Monday, 23 December 2024

Ghostbusters roleplaying game - a Halloween two-shot (PART 2)


OK, so my brilliant plan of doing a Halloween one-shot Ghostbusters adventure miserably collapsed into a mini campaign given that my roleplaying group tend to become dysfunctional when it comes to acting like a cohesive team. They say there is no 'I' in Team. However, you can make the word 'me' from it and that's exactly how my players like to run their characters. Ah, adventures would work perfectly if it wasn't for those pesky players :)

Anyway, here is part 2 of my one-shot Ghostbusters Halloween adventure using my home d20 rules system. A bit of a warning, this is going to end up as a three- or four-part adventure. I just know it.

All miniatures are from Crooked Dice and the Ghostbusters boardgame for Ghostbusters and Vigo. Reaper Miniatures for the frogs, sacrificial victim, stone arches and the Cthulhu statue. Cthulhu Death May Die boardgame for the Cultists. The cave tiles are all home-made using DM Scotty's excellent YouTube channel on home making D&D terrain as a guide.


Having captured The Driver ghost in the first part of the adventure, the Ghostbusters were called up-state on a county contract assignment to assist local firefighters. Two teams of archaeologists had gone missing, and the First Responders had been caught in a vicious and unseasonable overnight blizzard when attempting the rescue them.

The Ghostbusters were called in because some sort of barrier was preventing the second response teams and police from reaching the researchers encampment up near the top of the mountain. The secondary teams were worried for their comrades as the storm had battered the mountainside all night, abating to fine weather only by the morning.

The Ghostbusters overcame the psychic barrier to reach the encampment only to find four bodies and evidence that further up the alpine valley was a cave where the archaeologists had been undertaking their research. The bodies, one was a research assistant and the other three were the first responders, suddenly animated and attached the Ghostbusters who quickly dispatched them with their proton packs. As they began to explore the ruined encampment another freakish and unseasonable snowstorm began to descend upon them. Not wanting to end up like the others, they bolted for the cave entrance further up the valley.

Trapped now inside the cave, they began to explore and soon came upon some huge toads.






The fight saw them eventually take the mutants out. But not before two of the players were knocked to the ground and had their feet swallowed before they could escape. Another player ended up getting swallowed whole but manged to blast the beastie as it gulped him down, killing it outright and then, covered in slime, having to crawl his way back out of the belly of the beast. Yuck!

Upon each toad's death they released a small sprite that the Ghostbusters had to capture before it could escape. They didn't know what that was all about (i.e. as to why the sprites were running), but they were soon to find the reason for such strange behaviour. Little known to the Ghostbusters, these were watchers making sure that the alarm would be sounded if an intruder appeared.


In dealing with the toads and their associated sprites, one of the players "rolled a ghost" when rolling his Luck Dice. This saw three giant centipedes emerge from the tunnel and attack the Ghostbusters. However, the poor creatures were no match for the discharge from a proton pack.

After about a ten-minute wonder through the cave tunnels the Ghostbusters eventually emerged out into a large chamber where the distant murmur of chanting could be heard. "Vigo... Vigo... Vigo..."



Ahead, dimly like by sconces on the far cave walls and partly obscured by the giant mushroom forest, they could see the source of the chanting. Turned out that one of the two archaeological teams was actually a bunch of cultists who were trying call Vigo the Carpathia back from the spirit world. Now there's a nod to Ghostbusters II right there for you.


Four of the cultists were girlies with guns. The menfolk were doing some kind of Mexican Wave around the Cthulhu statue and the dude in purple (obviously their leader as he was wearing purple) had a young lady college student from the other archaeological team bound and drugged on a sacrificial alter. It didn't look like this was a formal lecture going on here. Mind you, it's been many years since I did my degree, and we never did this kind of evil in science. We just mutated Drosophila flies. Can't speak for the Archaeological Department though.


Naturally, this didn't look kosher and so the Ghostbusters began sneaking their way through the mushroom forest with an eye to taking out the Shela's with the guns first (Shela's is Ozzy slang for a woman, just in case you didn't know).

Sally, the lady Ghostbuster, got it into her head to cut her way into one of the larger mushrooms to hide within. She then managed to dislodge it and sneak forward as a large mushroom. The others just moved as quietly as they could from one mushroom clump to the next. They made some noise, but the roof of the cavern was fairly unstable to dropped rubble every now and again and so the Cultists remained none the wiser as the sound of their chanting rose ever louder.









A timed shot by all the Ghostbusters (with the help of rolling additional Ghost Dice, i.e. Luck Dice, another nod to DM Scotty) and all the female cultists went up in flames as proton bolts hit them. That saw three of the Mexican Wave cultists turn towards the Ghostbusters and advance on them with knives drawn. Then, to everyone's surprise, all three stabbed themselves in the heart killing themselves outright. This only released their cursed spirits who then attached the Ghostbusters. Nasty trick there.




Much madness then ensued as I issued a warning to the players that they had 4 rounds until the Leader Cultist would sacrifice the young woman. As the Ghostbusters tried to subdue and wrangle the spectres assaulting them, the pressure was on to take out the head cultist. Meanwhile the spell was taking effect as the mystic gateway began to glow and fog filled the portal.


Whilst the lads were trying to wrangle the spectres Sally, the lady Ghostbuster, managed to get a shot off at the head cultists. I warned the player that the shot would be at Disadvantage given that there was the Cthulhu statue and the alter with the girl on it directly in the way and that they were elevated on the raised part of the cavern chamber, if the player missed, the girl would be hit. The player elected to fire a proton bolt (3d6 damage) knowing the difficulty and consequences of the shot.

The player failed.

As such, Sally hit the girl and fried her instantly. Not only did she kill the poor college student, but she inadvertently completed the summoning ritual.

She then charged the cultists but ended up getting the worst of it and was slashed to within 4 hit points and ended up with a broken arm. Critical hits will do that sort of thing to you in my games. So, with a broken arm, she wasn't able to use her proton wand and was stunned for three rounds. Things looked very bleak for her about then.

Fortunately, the lads finished wrangling their spectres and rounded on the cultist leader, frying him in plasma and burning him to ash.

I was then that an old familiar face stepped forth through the mist of the portal and announced himself to the Ghostbusters.

"I am Vigo the Carpathia, Vigo the Sorcerer, Vigo the Evil, scourge of Moldavia. You will bow before me or die!"

The lads lit him up. But just at the moment of impact from their plasma streams, Vigo leapt into the air and summersaulted fully across the chamber to where the Ghostbusters had first entered.

"You petty mortals think you can stop Vigo the Cruel? Fools!"

And with that, Vigo rose his hands to the cavern ceiling and began to bring the chamber down in a wave of falling rock that surged towards the players. They grabbed their stricken female colleague and bolted for the still active portal, diving through it.


Thus ended the second part of the adventure. Where did they go? What befell them? Only the next part of the adventure will tell.

Tuesday, 17 December 2024

Fallout Synth Courser

 

Tis the Season to be Jolly. Jolly busy that is! Work has been rather hectic leaving little time for painting. But I did manage to finish some minis for future roleplaying adventures. One is a Synth Courser for a future d20 homegrown ruleset for Fallout. The other is some Ghostbuster minis for our recent one-shot Ghostbusters (d20 home rules again) roleplaying game. The one-shot by the way has become a two-shot that I think is even going to end up taking three games sessions to finish. Oh well, the lads are having a blast, so that's all that counts.




Alright. That will do for now. I'll show off the Ghostbusters miniatures in a future post.

Sunday, 8 December 2024

Cult of Speed for Gruntz 15mm

 Orks is the fastest...

15mm Ork Cult of Speed

Whilst I'm busy painting miniatures for my role-playing group's adventures, I have not been negligent in preparing my Gruntz 15mm armies.

My Space Orks were in need of fast-moving attack vehicles and so here I have coopted a Hotwheels Star Wars landspeeder, a WWII German (a 15mm Flames of War German Sd Kfz 251 half-track) and a dune buggy that comes with one of the Gaslands Implements of Carnage sprues that you can get from North Star Miniatures. All the Orks and gobbos are from Ground Zero Games and Vanguard Miniatures.

The vehicles are decked out with various implements of death from Gaslands Refuelled - Implements of Carnage sprues. The skulls are from Games Workshop and the corrugated iron is my go-to carboard coffee cup holder from my local cafe, lathered in white-glue to make it rock hard.












The little fella below is a Gobbo I have coopted onto the remote-controlled explosive vehicle from the Gaslands Refuelled Implements of Carnage sprue. With some creative work, the gobbo has a controller in his hands and may, or may not, bailout just prior to impact.




The idea being this little blighter hides behind its bigger brethren and then emerges to blow a hole in something. Should be fun to see it on the battlefield.