Reaper Miniatures Demi-Lich, perfect for that certain Tomb of Horrors you might to send your player characters into sometime...
A blog about my wargaming in Middle-earth, the Old World and some other far away places across the void, with Grand Scale 10mm (and some 15mm) miniatures using the Warmaster, Blitzkrieg Commander, Cold War Commander, Future War Commander and GW's The War of the Ring (and some other ) rule systems. Oh, and there might be the odd post about roleplaying and board games here and there. So all the usual geeky stuff we are so proud of!
Reaper Miniatures Demi-Lich, perfect for that certain Tomb of Horrors you might to send your player characters into sometime...
Reaper Miniatures Colossal Skeleton (metal version) has been finished. Just in time too for our next D&D adventure.
I wanted a grubby, been in the ground for some time, look to it and so it has a heavy washed in Agrax Earthshade.
I mounted it on an old CD and used liquid putty filler to texture the base and build it up a little. I then dusted it with PAV glue and sand. The model itself was base coated in Citadel Black Spray before I set to work with a lot of dry brushing and some contrast paints.
I'm happy with how grubby it looks and there is a lot of subtle colour to it that isn't really visible in the crappy photos from my phone. Now, on to the next project...
The latest addition to my protagonists facing off against my D&D groups adventurers. This one is the Anval Half-orc fighter from Reaper Miniatures.
I primed this guy in Chaos Black, before giving it a zenith highlight in Wraithbone. The skin was painted in Karak Stone, if I remember correctly, and armour painted in Gunbolt Metal and the cloth in Gore-Grunta Fur contrast paint. The axe had a gold highlight. I then washed the whole model in Agrax Earthshade before using Blood for the Bloodgod on the axe. Very simple and works, in my humble opinion.
The Executioner from Wizkids line of D&D miniatures. Still deciding as to whether or not to add the basket with the severed head in it to the base of the miniature. I'm in two minds about that one as I don't want to go overboard and loose my head (clash of a cymbal) on crowding the base of the miniature. If I do, I'll post an update.
The base was just beach sand heavily inked in Agrax Earthshade wash. Passes easily for muddy earth or dirt.
The eye markers on the base of the some mini's is for use in D&D. It indicates that the zombie is more lethal than the standard zombie. So it will have more hit points and do more damage. This gives some grades between the types of zombies available, e.g. Walker, Red-eye Walker, Fatty, Red-eye Fatty, Runner, Sprinting Red-eye, etc. Something like that anyway.
This is also reflected on the mini by the zombie's eye's being painted. So the players can, if they are astute enough, work out pretty quickly which zombies to run from.
Now. Enough of that. Back to painting!
After the shortcomings identified in the recent Full Thrust battle report. The Colonials have gone back to the drawing board. The new design now has a bolstering of the Battlestars hull and armour plating, upgrading some weapon systems, removing several fighters and adding a tone of Point Defence Systems (for a total of 18!). Should be able to stand its ground now against a Cylon Basestar.
Who doesn't love a good boss fight! Well, if you've ever played Elden Ring, or another Dark Souls game, then boss fights can be real torture! I have been running my players through a heavily modified version of the DDC adventure Shadow Under Devils Reef and at the end of last session, they were about to entre the chamber that would be the location for the final boss fight.
They ended the session at the entrance to the main chamber and, as we play once a month, they finally entered that chamber last Sunday. And this is what they saw.