A blog about my wargaming in Middle-earth, the Old World and some other far away places across the void, with Grand Scale 10mm (and some 15mm) miniatures using the Warmaster, Blitzkrieg Commander, Cold War Commander, Future War Commander and GW's The War of the Ring (and some other ) rule systems. Oh, and there might be the odd post about roleplaying and board games here and there. So all the usual geeky stuff we are so proud of!
Sunday, 22 September 2019
Klingon Early Bird of Prey for ACTA Starfleet
Today's addition is the original Klingon Bird of Prey (Enterprise series era), also known simple as the Early Bird of Prey.
Gravitic Mines are a new weapon for ACTA Starfleet. These weapons are dropped directly behind the vessel during the Long Range Drone Attack Phase. Place a mine marker when a mine is dropped. It remains active for the entire game or until detonated. The mine becomes active when the laying ship has moved four or more inches away from the mine marker. Any enemy vessel entering a four inch (4") radius around the mine marker will suffer a mine attack of 3AD with the Devastating +1 and Multi-Hit 1D6 weapon special traits.
Design methodology: my thinking on the design of this vessel for ACTA Starfleet was based on the notion that it was the main Klingon combat vessel for the era where the Klingons first took to space with a warp capability. An aggressive warrior culture would build their vessels for war. As such this baby would have been able to contend against all comers of that era. Designs online show the vessel to have a number of disruptors. With the advent of ACTA Starfleet version 1.2, disruptors received an upgrade from the original Mongoose version. This gave the option to utilise the new version of the disruptor as the 'Heavy Disruptor' seen as a bolt on screen, and the older (Mongoose) version as the ship born beam weapons seen in the later series such as The Next Gen and DS9.
The inclusion of gravitic mines is in part a homage to DS9 episodes where the Klingons laid mines around conquered Cardassian planets. This behaviour would also have been fitting for the original series Klingons and also is a key feature of the Star Fleet Battles computer games. Dropping a mine with an enemy on your tail certainly made them change course and give you the chance to shake them off. So why not have that same option in ACTA Starfleet?
Labels:
Klingon,
Star Trek - A Call to Arms