Showing posts with label Goblins. Show all posts
Showing posts with label Goblins. Show all posts

Tuesday, 7 October 2025

The Pirate Borg Adventure Continues

 

Once again, the lads got together Sunday night for another role-playing session in the Pirate Borg universe using our homebrew D20 ruleset dusted with a liberal lashing of the excellent Pirate Borg charts and tables.

The lads found themselves at a small trading port on an isolated island whilst they searched for their ship that had inadvertently been commandeered by an NPC whilst they were off adventuring somewhere. They claim stolen, I claim "appropriated inadvertently." Tomato, tomatoes, you know the drill.

Anyway, as they follow the trail of their lost/stolen ship, they encountered the trading port right as it was under siege by some feral goblins. The port itself was run by a more "civilised" group of Pirate Orcs. They quickly sprang to the aid of the Pirate Orcs and helped to see off the invaders and shore up the defences.

You can see a snapshot from shortly after their arrival at the trading port. Whenever a feral goblin was killed, another came barging through the broken main gate. The lads had to cleave through enough of the blighters to render the "spawn point inactive", as they jokingly phrased it afterwards. But they had some clear fun with it all.






After helping the Orcs, they took a 100sp commission to go and take the fight back to the feral goblins village located about a mile further inland. As they arrived at the village the remaining goblins were engaged in a war ritual around their totem in preparation for another attack on the port. Here they amazingly acted as a party and decided to use tactics rather than "percussive maintenance" like they usually do. Surprisingly, despite many bad rolls, not a few fumbles, and the odd critical role, they walked away fairly unscathed despite being outnumbered nine to four. Impressive. The photos below are just before they use tactics to win the day.











After all that I used the Pirate Borg tables from the rule book and the adventure to determine what they each found. There was a chest located in front of the totem and as three of the players shot into the tents to loot their contents, the fourth player wondered over to the totem and saw the chest.

Upon opening it, I rolled a 99 on the "Buried Treasure" table coming up with 24 stacks of 20 gold pieces, each stack being worth 500 sp! Everyone else only found junk items and 2d6 sp in the tents.

The lucky player, who was also their captain, found in the chest a treasure map and some thieves tools and rope. He then went and examined the fourth unexplored tent, where he found the severed head of a pirate. Yes, that was another random roll on another table.

I said that the severed head was Lucky Jones whom the captain knew from his past. In years previous, Lucky Jones had come upon the treasure map and gone searching for its booty. This accounted for the large sum of money in the chest at the totem along with the treasure map and the thieves' tools and rope. I love it when random roles end up telling a story all on their own. You know you have great tables when that happens.

So, now they are rich. Shame that they are in the middle of nowhere really with only a dinky trading port far from civilisation and only a longboat to go anywhere.

Sunday, 21 September 2025

Port Nelson for Pirate Borg

You may remember ScratchFort from a previous post? Well, here she finally is...


Port Nelson is a small port village found in the Buried in the Bahamas adventure from the creator of Pirate Borg. You can find the adventure over here.

The Easter Island monoliths are fish tank accessories bought from Amazon.

In that adventure, the port is little more than a collection of shacks and a quey. My interpretation puts it behind a palisade wall. When the player characters arrive, they will find it under attack from the natives, who in this case are goblins. The port itself will be run by a handful of Pirate Orcs and the PC's will gain the orcs favour by helping to defend the port against the savage's assault. This gives a logical reason as to why a group of orcs would permit Skeleton Pirates into their presence.

The Port itself is only meant to be a throw away scenery set and so isn't going to have any extra detailing, paint or features such as vegetation added to it. It's a one scene wonder that my crafting brain decided had to be built. I may turn it into an orcish fortress for something else later on. I'm thinking 15mm Dawn of Warhammer...


The lads within the port are a test here to see if everything can fit. The tents are from the boardgame HATE and are perfectly orcish. I haven't painted them yet, however.



The tower over the main gate permits up two miniatures.


The port side gate has a small, elevated platform to permit shooting and accommodates two miniatures.






The main gate should permit two models to fight side by side.


The main gate tower also permits the ability to shoot down at attackers.

So, that's the fort done. Now on to the next key things to finish for the game. The scatter terrain of crates and a bar and also the quey itself.

Sunday, 7 September 2025

ScratchFort for Pirate Borg

ScratchFort (not its official title)

So, what do you get when you go to the 2 Dollar store, buy a round cake base, match sticks, stirring sticks, tongue depressor sticks, hot glue (for your glue gun) and some white glue for about $25 all up?

ScratchFort, that's what!

I'm going to need a small outpost for our next foray into the islands of Pirate Borg. In this next gaming session, the lads will encounter the beleaguered survivors of a small trading port under siege by Savage Tribal Goblins. The survivors themselves are also going to be a more civilised, sea faring goblin faction. They will have to save the port if they wish to have a future safe haven and trading hub to pawn all their ill-gotten gains. Enter ScratchFort (not its official name, but it will do for now).






The gates. A main gate (comprising two parts) and the single port gate

More to come on this but it's always good to post about the craft you do so as to potentially inspire others to make their own stuff. I could have 3D printed something. But I felt this would be a more useful employment of my creative skills. I'll show the finished product later when it's done.

Saturday, 7 September 2024

Mantic Games Marauder Gruntbot

 

For a future game of Orc Borg (using our homegrown d20 ruleset) I am going to need a Gruntbot for one of the NPC Gobbo's who will be the Mr Fixit (or Gobo Fixit) supporting the Boyz. Mantic has the perfect model for this 'Goblin in Power Armour' miniature I'm after and I have just finished painting him up. So, feast your eyes on this grunt! Behold the Mantic Marauder Gruntbot.









The arms and helmet are all magnetized so they can be articulated. If you look closely, you can see the small magnets on the shoulder joints of the arms and the back of both the helmet and behind the cockpit on the Gruntbot.






Now on to my next project. I am collecting another Mantic Game that I never knew existed and is now out of production. "Thank God for eBay," is all I can say. So, I'm now busily painting for that project. You can expect to see it appear here soon.