You can find part 9 of this battle report over here.
Happy ANZAC Day!
TURN 10
To catch up from the last turn, Vyvyan found himself with two body points damage after being slapped by a Zombie Shuffler. SPG narrowly managed to dodge being run over by an overzealous Security Trooper seeking revenge for his fallen comrades, hiding behind a tree. Trooper 2 went nuts and manically started running over zombies and the zombies themselves continued to gather towards the loudest sounds and most visible non-zombie, i.e. Trooper 2 running amok in his Humvee.
The Hero Phase opened up with SPG rolling 7" for movement. The hamster ran from behind the tree he was hiding behind, under the Dodge truck and over towards Vyvyan by the stairs to the caretaker's cottage.
Vyvyan suffered two body hits from the slapping female zombie last turn. In response, he swings his cricket bat and scores 3x Skulls to the female zombies single Black Shield. Smashing the zombie's skull in. Vyv watched with indifference its lifeless body slide back down the stairs to where SPG stood. Giving the horror the two fingered salute, Vyv decided to stay where he was as its safer here for both he and SPG than anywhere else right now.
The Security Team phase now came around and the only one left was Trooper 2 driving the Humvee. Trooper 2 rolls 10" for movement. Speeding forwards, with a zombie still on the bonnet, he slams forwards six inches into another group of zombies. Trooper 2's maniacal driving also managed to collect a Zombie Brute along the way.
The Brute suffered 3x Skull hits to its paltry single Black Shield defence roll and was mushed under the vehicle's tyres.
With the force of the impact, bonnet zombie found itself airborne and slammed into the vegetation clump beyond, where it suffers 3 Skulls damage to its single Black Shield defensive roll.
The Humvee managed to impact three of the zombies as it came to a screeching halt. The subsequent rolling from the impact of the vehicle saw two of the three zombies mushed, whilst the third one was only grazed, i.e. the single Skull attack scored was negated by a single Black Shield in its Defence roll.
With that carnage, Trooper 2 was still technically in his movement action. As he rolled a total of 10" for movement, it seemed cinematic that he should then reverse the remaining 4". Amazingly, given that he had turned the vehicle around to hit the first batch of zombies, reversing hard another 4" actually saw him run over two more zombies directly behind him (and yes, I had to double check the movement of all that to make sure!).
With that, the manic driving of Trooper 2 came to an end and so did the Security Teams Phase. Only the Monster Phase was left.
The zombies, true to form, went after the loudest, closest, visible non-zombie that they could see. That was Trooper 2 in the Humvee. Shuffling forwards, they gathered around the vehicle.
With nothing to chew on, the Monster Phase came to a swift end.
With this, it became obvious as to where this was heading. Trooper 2 was in an ideal position to keep exacting vengeance for his fallen comrades by running over their monstrous killers. Trooper 2 would drive away content in the knowledge that he had whipped out the immediate zombie presence.
Interestingly, technically the Security Team never got a chance to notice Vyvyan and SPG and as such would not be arresting them (or shooting them) for being on the grounds of the Research Laboratory during the emergency.
This would leave a clear run for Vyvyan and SPG to get to Vyv's Ford Anglia and get out of there. A clean getaway for our Heroes.
And so, I decided that that would be the perfect end to the game. Vyv and SPG driving off into the sunset having escaped the emergence of the Zombie threat. Now to find Mike, Rick and Neil.


