Showing posts with label Naval Wargaming. Show all posts
Showing posts with label Naval Wargaming. Show all posts

Thursday, 22 August 2024

Ancient Galley sinking markers -part 2

 UPDATE

Here are those homemade ancient war galley sinking markers painted.

These cost, all up, about a few dollars. Best bit is that these were all made from junk leftovers I had lying around from previous projects. So cheap and recyclable.

Sunday, 18 August 2024

Ancient Galley sinking markers

 

When it comes to what painting project, or what game for that matter, I'm working on miniatures for its probably accurate to say that I can have the attention span of a goldfish. Currently I'm working on at least three separate projects. As such, work progresses slowly on each.

But one project that has always sat on the backburner, but I'm keen to play, is Persidons Warriors by Osprey Games. I have always had a love for ancient history and in particular the wars of ancient Greece and Rome. So, as I slowly build my collection of ancient naval galleys, I lacked one important thing. Sinking galley markers. These can be expensive to buy, and I'd rather spend that money on another trireme. As such, I decided to make my own.  Here are my D.Y.I. ancient war galley sinking markers.


These are made from craft sticks, toothpicks and sand glued onto 40mm x 20mm war bases. The sand I use to represent sea water foaming over the sinking wreck and the sticks and toothpicks get broken at odd angles to represent the breaking apart of the galley.

I'll paint these up and show them off again. But I wanted to show what they are made of just in case anyone is curious.

Sunday, 8 August 2021

Barrage Miniatures Viking Boat also useful for 10mm & 15mm

 

So I posted the other day regarding the Barrage Miniatures Viking Boat being useful for 28mm and using it for my D&D game. One thing I also noticed with the Barrage Miniatures boat was that it would also make a pretty decent Viking Longship for 10mm miniatures. As such, it would also be suitable for 15mm as well. I'll show you what I mean:







It's probably just on the larger size for 10mm, and it would require a piece of dowel rod to make a mast for the ship, but I think it does a decent job of it. The Barrage Miniatures Viking Ship would be too big for this, but their smaller boat is a great price and would be very suitable. If it works for 10mm and 28mm, then it would also suit for 15mm miniatures as well.

Saturday, 7 August 2021

Barrage Miniatures Viking Boat for D&D

 

I bought last year some Viking Boats from Barrage Miniatures and recently painted them. These really are beautifully rendered in resin and the lady who now runs Barrage Miniatures was wonderful to deal with. I ended up buying two of the 'Viking Boats' and the 'River Barge' for use in our D&D game. They also make a very nice 'Viking Ship' that is about 1/3 larger than the boat and so would fill the gap of an exploration ship for the player characters.


I'll make another post on this regarding something else I discovered about this boat. So stay tuned.

Thursday, 3 December 2020

Quarantine Capers - The Battle of Coronel (WWI) - Part V

Part IV can be found here.

TURN 8

Once again the Royal Navy retains the Initiative for the turn.

The Royal Navy continue to steam southwards. Glasgow, Monmouth and Good Hope slow slightly in order to provide Otranto the chance to keep in contact with the rest of her squadron. Otranto uses the Full Ahead! special action to keep pace with the other Royal Navy ships.


The Germans continue in their dogged pursuit of the British using a Full Ahead! special action for all ships within their squadron.

Attack Phase

Otranto warns off Leipzig with a salvo from her 6" guns, the shells falling to the port of their intended target.

Back off!

With no other ships in range, this ends the turn.

TURN 9

The table is adjusted to compensate for the floating map.

This turn the German's finally gain the Initiative.

Seizing the Initiative, the German squadron steam ahead southwards with a Full Ahead! special action.



The Royal Navy ships slow to a speed of 5 to permit Otranto to keep within contact of the squadron. Otranto herself moves under a Full Ahead! special action in order to catch up with the rest of her squadron.

Hurry up!


Attack Phase

Leipzig, having closed some distance to Otranto, decides to return the favour from the previous turns' engagement and opens fire on Otranto with both her port and starboard 4.1" guns. Both shots however fall well short of their mark.

Missed me!

Otranto responds to Leipzig, firing its port side 6" guns. The shots are limited due to firing into her rear 45 degree arc. Both shots missing Leipzig.

Dat wuz close!

With no other ships in range, the turn ends.

TURN 10

This turn sees the sun setting on the western horizon. With no ships west of an opponent, neither side gains any advantage from ships being silhouetted against the setting sun.

With the last light, the gathering gloom from heavy clouds, and the Royal Navy ships being out of range of the German's capacity to catch up with their adversary, the turn comes to an end. The Royal Navy ships escaping into the gathering gloom of falling night, surviving to fight another day.

Saturday, 28 November 2020

Quarantine Capers - The Battle of Coronel (WWI) - Part IV

 Part III can be found here.

TURN 6

The German's finally detect Good Hope's shape in the murky conditions, spying her on the western most line of the British. They now realize that they are facing the major Royal Navy forces this side of the Pacific, with the exception of H.M.S. Canopus.

The Royal Navy again wins the Initiative and continues to head southwards under a Full Ahead! special action.

Otranto, being slower than the rest of the Royal Navy squadron, begins to fall behind. As such, her captain turns her SSW in an effort to move to the outer (western) end of the Royal Navy line and gain better screening by the British cruisers.

Otranto takes evasive action

The German's doggedly continue their pursuit of the British with their own Full Ahead! special action.




Attack Phase

Glasgow again fires her X turret at Leipzig. Otranto also opens up with her port side 6" guns at Leipzig. All shots miss their target, falling just short.

Leipzig's luck holds!

With no other ships in range, the Attach Phase comes to an end and so too the turn.

TURN 7

The Royal Navy retains the Initiative again for Turn 7.

The British continue their southern heading maintaining the Full Ahead special action. Otranto however continues to slip behind the rest of the Royal Navy ships and risking becoming isolated.

Wait for me!

The Germans also continue to push southwards with a Full Ahead! special action.



Despite the relentless chase, the distance between the two squadrons begins to open up. The condition of the engines of Scharnhorst and Gneisenau begin to pay a toll on the Germans ability to run down the British as they start to fall behind from their squadron.


Attack Phase

Otranto again targets Leipzig but once again misses.


Leipzig's 4.1" guns however are well out of range of Otranto and so she holds fire until she can close range. As no other ships are in range of any target, the turn comes to a close.

Sunday, 15 November 2020

Quarantine Capers - The Battle of Coronel (WWI) - Part III

 Part II of this game can be found here.

TURN 4

Royal Navy gains the Initiative for this turn.

A check reveals to the Germans the shape of Monmouth in the gloom west of Otranto. Good Hope however remains undetected by the Germans. The Royal Navy is aware of the full German squadron.

The Royal Navy uses a Full Ahead special action in the hopes of putting enough distance between themselves and the German ships. By doing this they hope to also join up with Canopus to even the odds before re-engaging the enemy.

The Royal Navy ships all move at their top speed through the Bad Weather conditions, turning south away from the German squadron.

The Germans also perform a Full Ahead special action.




Attack Phase

Glasgow fires its X turret at Leipzig, which just happens to be in range of her 6" guns. The shot however falls short of its target.




Leipzig is out of range of Glasgow and blocks the line of sight from Scharnhorst and Gneisenau. As such, the Germans are not able to spot the Royal Navy ship and return fire. With that, the turn ends.

TURN 5

Royal Navy again gains the Initiative for this turn.

The Spotting Check shows that the Bad Weather still hampers the Germans from spotting Good Hope as part of the Royal Navy squadron.

The Royal Navy keeps steaming south under the Full Ahead special action. Given the slowed pace of Scharnhorst and Gneisenau in this scenario, and the Bad Weather, the Royal Navy begin to slowly pull ahead.





The Germans, seeing their chance to cripple the British presence in the Pacific, also push their engines to Full Ahead in pursuit of the Royal Navy ships.





Given the close proximity of the models to the edge of the table, and the fact that this scenario is a floating map, all models are readjusted to accommodate from the floating map arrangement.


Attack Phase

Glasgow fires off a salvo fro its X turret 6" guns at Leipzig. However the shot falls short of the enemy light cruiser.


The Germans are again out of range and line of sight. So this brings to a close the turn as both sides continue to make best speed into the gathering gloom of the twilight.