Sunday 15 November 2020

Quarantine Capers - The Battle of Coronel (WWI) - Part III

 Part II of this game can be found here.

TURN 4

Royal Navy gains the Initiative for this turn.

A check reveals to the Germans the shape of Monmouth in the gloom west of Otranto. Good Hope however remains undetected by the Germans. The Royal Navy is aware of the full German squadron.

The Royal Navy uses a Full Ahead special action in the hopes of putting enough distance between themselves and the German ships. By doing this they hope to also join up with Canopus to even the odds before re-engaging the enemy.

The Royal Navy ships all move at their top speed through the Bad Weather conditions, turning south away from the German squadron.

The Germans also perform a Full Ahead special action.




Attack Phase

Glasgow fires its X turret at Leipzig, which just happens to be in range of her 6" guns. The shot however falls short of its target.




Leipzig is out of range of Glasgow and blocks the line of sight from Scharnhorst and Gneisenau. As such, the Germans are not able to spot the Royal Navy ship and return fire. With that, the turn ends.

TURN 5

Royal Navy again gains the Initiative for this turn.

The Spotting Check shows that the Bad Weather still hampers the Germans from spotting Good Hope as part of the Royal Navy squadron.

The Royal Navy keeps steaming south under the Full Ahead special action. Given the slowed pace of Scharnhorst and Gneisenau in this scenario, and the Bad Weather, the Royal Navy begin to slowly pull ahead.





The Germans, seeing their chance to cripple the British presence in the Pacific, also push their engines to Full Ahead in pursuit of the Royal Navy ships.





Given the close proximity of the models to the edge of the table, and the fact that this scenario is a floating map, all models are readjusted to accommodate from the floating map arrangement.


Attack Phase

Glasgow fires off a salvo fro its X turret 6" guns at Leipzig. However the shot falls short of the enemy light cruiser.


The Germans are again out of range and line of sight. So this brings to a close the turn as both sides continue to make best speed into the gathering gloom of the twilight.