Episode 2 can be found here.
The current layout of the table.
INITIATIVE - finally the Daleks catch a break and win the Initiative for the new turn.
Having finally gained the Initiative, the first silver Pilot Dalek waists no time in targeting the Movellens to the south of it. It shoots, hitting the Movellan but not damaging it. We can assume that the Movellan ducked out of the way just in time and the blaster bolts hit just where it was a moment ago.
The second silver Pilot Dalek is in partial cover due to the entrance ramp and therefore is well defended. However the Movellans to the NW are outside of the effective range of the Dalek's blaster. As such, the Dalek doesn't activate this turn.
The Black Dalek, with its Extraction Team, moves forward in an attempt to cut off the Movellens to the NW. Its leadership ability aids in moving three of the Extraction Team Daleks with it.
With that, the Dalek's Activation ends for the turn. Hampered by the fact they can only move once per turn (i.e. as a Mechanoid they can only use one of their two activation's per Activated model to move), the Dalek's movement across the table is very slow compared to the Movellans.
The Southern Movellan Unit is the first to activate. All Movellans activate and spend their first activation aiming at the Silver Pilot Dalek nearby. By aiming for an activation they each gain +1 on their die roll to hit. With their second activation they open fire.
Two shots hit their mark!
Rolling for damage, the Movellans find that one shot bounces off the Dalek's armour. The second shot however penetrates the armour at a weak spot and inflicts a hit on the Silver Dalek. Grunt Daleks have just one hit and so the Silver Dalek is destroyed outright.
The Movellan NW Unit then activates and moves across the open ground and into partial cover. From there they can now all easily see the second Silver Pilot Dalek in partial cover under the Saucer. Now all four Movellans use their second activation to shoot at the Silver Dalek, who is in partial cover and at long range. All four shots bounce off the entrance ramp missing the Dalek.
The Movellans have one more Activation left for their part of the Turn. The Movellan player elects to activate the Unit West Sub-Commander who, having a Leader 1 ability, permits a second model to activate for free also.
Both Movellans manage to clear the wall in front of them (an obstacle that needs to be cleared in order for them to move past) jumping through the windows of the ruined building and head for cover. Using both of their activation's to move the Movellans manage to run towards the partial cover ahead of them. The last model in the Movellan Unit West remains back at the ruined building behind cover.
With that, the Movellan Activation comes to an end.
At the end of the Third Turn the Movellans have managed to take out a Dalek with no losses of their own.
Stay tuned for the next Turn.