Tuesday, 7 October 2025

The Pirate Borg Adventure Continues

 

Once again, the lads got together Sunday night for another role-playing session in the Pirate Borg universe using our homebrew D20 ruleset dusted with a liberal lashing of the excellent Pirate Borg charts and tables.

The lads found themselves at a small trading port on an isolated island whilst they searched for their ship that had inadvertently been commandeered by an NPC whilst they were off adventuring somewhere. They claim stolen, I claim "appropriated inadvertently." Tomato, tomatoes, you know the drill.

Anyway, as they follow the trail of their lost/stolen ship, they encountered the trading port right as it was under siege by some feral goblins. The port itself was run by a more "civilised" group of Pirate Orcs. They quickly sprang to the aid of the Pirate Orcs and helped to see off the invaders and shore up the defences.

You can see a snapshot from shortly after their arrival at the trading port. Whenever a feral goblin was killed, another came barging through the broken main gate. The lads had to cleave through enough of the blighters to render the "spawn point inactive", as they jokingly phrased it afterwards. But they had some clear fun with it all.






After helping the Orcs, they took a 100sp commission to go and take the fight back to the feral goblins village located about a mile further inland. As they arrived at the village the remaining goblins were engaged in a war ritual around their totem in preparation for another attack on the port. Here they amazingly acted as a party and decided to use tactics rather than "percussive maintenance" like they usually do. Surprisingly, despite many bad rolls, not a few fumbles, and the odd critical role, they walked away fairly unscathed despite being outnumbered nine to four. Impressive. The photos below are just before they use tactics to win the day.











After all that I used the Pirate Borg tables from the rule book and the adventure to determine what they each found. There was a chest located in front of the totem and as three of the players shot into the tents to loot their contents, the fourth player wondered over to the totem and saw the chest.

Upon opening it, I rolled a 99 on the "Buried Treasure" table coming up with 24 stacks of 20 gold pieces, each stack being worth 500 sp! Everyone else only found junk items and 2d6 sp in the tents.

The lucky player, who was also their captain, found in the chest a treasure map and some thieves tools and rope. He then went and examined the fourth unexplored tent, where he found the severed head of a pirate. Yes, that was another random roll on another table.

I said that the severed head was Lucky Jones whom the captain knew from his past. In years previous, Lucky Jones had come upon the treasure map and gone searching for its booty. This accounted for the large sum of money in the chest at the totem along with the treasure map and the thieves' tools and rope. I love it when random roles end up telling a story all on their own. You know you have great tables when that happens.

So, now they are rich. Shame that they are in the middle of nowhere really with only a dinky trading port far from civilisation and only a longboat to go anywhere.