Friday, 27 February 2026

The Young Ones on Vacation - HeroQuest Skirmish battle report part 3

 You can find parts 1 & 2 of this battle report over here.


TURN 3


The Hero Phase opens with Vyvyan rolling 8" for movement. He makes a b-line straight to the Esky of food and drinks he stashed in the bushes when he noticed SPG being kidnapped. Securing his lunch, he now gains the equivalent of two Healing Potions. These restore 4 body points each. It's always a good think to have a solid lunch whenever possible. Especially when there are zombies about.


SPG manages to roll 6" for his movement and not too soon! He dives into the pond escaping the Zombie Shuffles that have been harassing him the previous turn. Swimming to the small island in the middle of the pond, he rescues his favourite toy, his oversized Rubber Duck. The zombies won't be able to get him here as they avoid water. But the longer he stays in the middle of the pond, the more zombies are likely to gather on the pond's bank if they spy him. So not the greatest of defensive strategies.


Vyv and SPG have been able to gather three key plot points now, but they still need to get the keys to Vyv's Ford Anglia. That means getting the groundkeepers keys off what remains of his corpse. So, they need these two additional plot points in order to get away.

Weapons, Lunch (drinks and food) and SPG's favourite toy are secured.

The Hero Phase now complete, it's the Security Team's go.

Trooper 1 is locked in mortal combat with the Zombie Runner. Trooper 1 rolls three dice in attack. Rolling, he gets a total of 3 Skulls.


The Runner only has one dice in defence and already has one injury, so it's cooked. Trooper 1 decides to fall back now to Trooper 2, getting the hell out of dodge before more zombies come.


Trooper 2 now has his go and decides to shoot at the recently arrived group of three Zombie Shufflers. What he won't be aware of (as technically they are still off the table) is that a group of five more Zombies are awaiting to enter the table in the Monster Phase.

Trooper 2 shoots with three Attack Dice and likewise scores 3 Skulls, smocking one of the Shufflers. Trooper 2 then falls back to the rear of the security vehicle to join the rest of his team.



Trooper 3 now opens fire aiming at the poor zombie Nun, one of the hapless victims from the hospital that had been tending the first victims of this outbreak. He rolls 2 Skulls, "killing" the zombie outright as it only has 1 die in Defence. Smoke one more zombie. Trooper 3 shuffles along slightly to grant Trooper 2 a clear LOS to the oncoming zombies for next turn's shenanigans.


The Sergent now has a go. Seeing how good his men have done he takes aim at the nearest zombie. He shoots at the patient from St Catherines Hospital and rolls 2 Skulls. The female zombie has only one die in defence but manages to roll a Black Shield, saving one hit. However, with one health and an unnegated hit, she goes down easily with a shot to the head. The Sergent will not be outshone by his men today.


But now it's the Monster Phase. There are a growing number of zombies on the field now and they are beginning to close in on our heroes and the Security Team. Five new Zombie Shufflers arrive in the Monster Phase. Two spy SPG and make for the pond. The other three spy Trooper 1 and make a move toward the car park.

"Oh crap! Time to scarper."


Trooper 1 suddenly gets into a fistfight with a zombie firefighter. The zombie beats on the poor Trooper and he suffers 2 Skulls. The Trooper rolls his defence dice but fails to save either of the hits. The zombie grabs the poor Trooper and bites into his neck, killing him outright!


Aaaaarrrrgggggg!

Trooper 3 also finds himself in fisticuffs with one of the Shuffler Zombies. He cops a single hit from the zombie that he fails to save against. As such, he is down to a single hit for next turn and remains in melee, grappling the zombie.


The Sergent also finds himself caught in melee when one of the Shufflers lunges forwards and grabs him. Taking a single Skull result in the attack, the Sergent manages to shake it off with a roll of a White Shield in defence. Still at full health, he will nonetheless have to grapple the zombie again next turn.


But next turn, the Monster Phase will see five more zombies arrive on this side of the table where all the noise, shooting and action is. And one of these new arrivals is another Zombie Runner. Things are starting to get a little hairy.


To be continued!