Monday, 9 November 2020

Quarantine Capers - The Battle of Coronel (WWI) - Part II

Here continues the Victory at Sea game of The Battle of Coronel. Part 1 can be found here.

TURN 1

The German squadron has the Initiative for the first turn and moves forwards, heading South West, searching for the Royal Navy.

The German's head SW (Windy Bottoms always points to the North throughout these images)

The Royal Navy heads northwards.

Royal Navy, heading north, spot smoke on the horizon to the NE (Windy Bottoms faces north)

The Royal Navy squadron spots smoke to the NE on the horizon and swing around to that heading in order to investigate.

Pennants spell out to steer NE

TURN 2

This turn, the Royal Navy gain the Initiative. Clearly the smoke sighting as spurred them into action for this turn.

The Royal Navy moves first, heading NE towards the smoke sighting. Glasgow temporarily detaches from the squadron to scout ahead.



The German squadron continue on their SW heading having also noticed black smoke on the horizon.

"Shmoke on za horizon Kaptain!"


TURN 3

The German forces win the Initiative this turn.

The roll to spot the opposing side sees both sides spot enemy ships. The Germans however only spot Glasgow and Otranto in the gloomy weather.

German forces now turn to the WSW in an attempt to cut off the Glasgow & Otranto and maneuver to "Cross their T" so as to open with full broadsides.


Glasgow sees the full German squadron and raises signal flags. Flashing the Otranto, who passes the flashed message to Good Hope, the Royal Navy ships are warned of the approaching Germans.

Admiral Cradock, seeing that he is outgunned, orders a "Come About" Special Action to put distance between his ships and the Germans. His plan is to head south and hopefully rendezvous with HMS Canopus in order to even the odds for a full engagement. The "Come About" Special Action is passed to his ships, however only Glasgow and Good Hope receive the order and execute the maneuver. Otranto and Monmouth miss the signal. However seeing the other ships take a hard turn, they both commence a turn as well, just not as sharp as their companions.

The Royal Navy ships turn to put distance between themselves and the Germans

Glasgow sees the Germans coming at them.


The Germans approach

As the turn occurs, the Germans steam after the Royal Navy. The lead ships of both squadrons start to get into range of one another.

The range closes between the lead ships of the Royal Navy and German squadrons.

Attack Phase

Leipzig opens up with its port side 4.1" secondary battery at Glasgow. The shells however fall well short of Glasgow.

Leipzig opens fire of Glasgow

Glasgow returns the favour with its A & X turret 6" guns. Both shots just miss Leipzig.

Glasgow returns the sentiment to Leipzig

Gneisenau then opens fire on Glasgow with her A & S turret 8.2" guns as well as her portside secondary armament. Both the S turret and the portside secondary guns (their casemate location hampered by the heavy swell) fall short of Glasgow. The A turret has a better aim but also fails to score a hit on her, just falling short.



Gneisenau opens up on Glasgow as well but fails to score a hit.

The end of the turn sees the first shooting of the engagement with no hits being scored by either side.

The Turn closes out with both sides shooting at the other but no hits being scored.

Thursday, 5 November 2020

Quarantine Capers - The Battle of Coronel (WWI)

I've been meaning to post this game I played during the lockdown for months now. Being in lockdown, it was naturally a solo game. I used it as an opportunity to teach myself the Victory At Sea - Age of Dreadnaughts rule set.

The battle I chose was a reenactment of the Battle of Coronel off the coast of Chile on the 1st November 1914. I wasn't too happy with the scenario layout in the Age of Dreadnaughts book as it launches straight into gunnery range on the opening turn. As this was a seek a destroy mission for the Royal Navy, who thought they had located the Scharnhorst (if I remember correctly) on its own via intercepted radio traffic to its collier, I decided it would make for a better scenario to have both fleets on the table according to the above map and to see who spots whom first.

Scenario: both the German and Royal Navy squadrons set up based on the map above, with ships in the configurations shown. Each squadron sets up within 20cm of its own table edge anywhere along the NE quarter of the table for the Germans and the SW quarter for the Royal Navy.

Weather Conditions: Bad (all speeds are reduced by -1, all attacks are at a -1 to hit on the die roll, -1 to all Command Checks)

Scenario Special Rules: Scharnhorst and Gneisenau have been at sea for some time and require maintenance. To reflect this, their speed for the scenario is limited to a top speed of 5. Weather Conditions effect this further.

HMS Canopus begins off map and from turn 10 onwards, on a roll of 12 on 2D6, the ship appears with its collier in the SE quadrant of the table not more than 20cm's from the table edge.

Initiative: The Germans have the Initiative for the first turn.

German Fleet: SMS Leipzig, SMS Nurnberg, SMS Dresden, SMS Scharnhorst, SMS Gneisenau

German squadron looking north.

German squadron looking east

S.M.S Leipzig

S.M.S Scharnhorst & Gneisenau


SMS Nurnberg

SMS Dresden

Royal Navy: HMS Good Hope, MHS Monmouth, HMS Glasgow, Otranto, HMS Canopus (off table)

Royal Navy squadron looking east


Royal Navy squadron looking north-east towards the German squadron

HMS Glasgow

Otranto

HMS Monmouth

HMS Good Hope

And also HMS Canopus


Stay tuned for the battle report!

Sunday, 1 November 2020

Reaper Miniatures - Cave Spider

 Happy Halloween!

This brute is a Reaper Miniatures Giant Spider. For my younger role playing group I needed to have a cave spider just in case they went to explore a cave system that was behind a secret door in their adventure.

I didn't want to use an existing spider already painted as I wanted something new to spring on them. I then remembered that I had this ugly blighter handing around in my ever growing pile of unpainted mini's and decided that it was high time it made an appearance.

It was a pretty simple painting process. I base coated it in a light grey. Inked it in blue ink then, once it was dry, I dry brushed it in white paint. The eyes are Citadel Chaos Black.

For the webbing, I used both cotton wool and a craft glue that is very stringy (and consequently not useful for anything other than webs, in my view).

I also included a Reaper Miniatures Spider Swarm to represent this beasts spider hatchlings. Unfortunately I over did it with the cotton wool so they aren't too easy to see. That said, they do look like they have just hatched within a big bundle of spider silk.



The rock is a garden pebble that had a flat edge. I wanted the impression of the spider scooting down the cave wall towards to player characters and so wanted this thing descending on the base. 

I also wanted the impression of webbing across the wall and so wanted the pebble as an anchor point for the spiders web.

Now to scare the pants off the player characters by revealing this one.