Sunday, 7 July 2019

DWMG Battle Report - Epilogue, Destiny of the Daleks - EPISODE 1


The game board

Click here for the Scenario - Epilogue, Destiny of the Daleks

Click here for the Battle Report set-up and player objectives - Scenario pre-battle

With the scenario mapped out, and the Movellans and Daleks taking up their positions on the table (plus developing the battle plans) it was time to play!

Lets have a quick look at each of the team players.

Dalek data card for the soldier and pilot daleks

The Black Dalek (Commander) data card

The Movellan data card (Commander has Leader 2, Sub-Commanders have Leader 1 in addition to the above data)

TURN 1


INITIATIVE- in this scenario, the Movellans automatically have the initiative on Turn 1.

Movellan Activation

Movellan Unit Activation - the Movellans have 11 models and so can normally activate half that number, i.e. six models per turn. However with three leaders (a Commander and two Sub-Commanders), they gain the ability to move a total of ten models per turn.

Movellan Unit South activates the Sub-Commander model, who uses both of its activation's to cross the open ground and move into cover behind some large boulders. His Leader 1 ability permits another model to activate for free. A second Movellan uses its two activation's to also move towards cover. As Movellans can run, unlike other mechaniods, they can use both activation's to move, this permits the models to "run" up to 12" rather than just move a total of 6" per turn.

Unit South runs for cover

The Movellan player activates the remaining Movellens in Unit South and all run for cover behind the boulders.

Movellan Sub-Commander points towards their objective

There be Daleks! Our objective, the Dalek ship

What now, Boss?

Three of the ten total models for the Movellan Player's turn have been activate. Next Unit NorthWest (NW) are chosen. This team has the Commander (Leader 2 ability). Activating the Commander will permit two additional models the ability to activate for free. Unit NW Commander activates and uses both activation's to run towards the ruins, taking cover. This is followed by two additional models who also run for cover in the ruins.


Finally the last member of Unit NW activates and runs to the rubble, taking cover. They spy ahead at the Dalek Saucer and spot the two Dalek pilots on guard at its entrance.

Our objective. Look over there...

...Daleks block the entrance ramp

Finally, having activated eight of the ten permitted models, thanks to leader abilities, the Movellans now only have two models left that can be activated. Unit West now has its Sub-Commander activated. It runs to cover also, quickly followed by another model.

Unit West now gets their chance to move

The Sub-Commander and one other model move to cover behind the ruined tower

From here they spy the entrance to the Dalek Saucer...

...spying a Dalek pilot guarding the entrance ramp

Dalek Activation

Dalek Unit Activation - The Daleks have seven models and so can activate half that number, rounded up (i.e. four models). However the Black Dalek's Leader 2 ability permits it to activate two more models per turn. Moreover, its Communicator ability permits the Black Dalek (and the Dalek player) the ability to activate any Daleks on the table. Very handy. Unfortunately for these lumbering pepper-pots, they can only move a single movement in a turn, slowing them down when compared to the Movellans. They need to get those anti-gravity units installed in their shells. That would fix the problem!

The Black Dalek moves the recovery team back through the Skaro ruins as they return to the Dalek Saucer, their objective of retrieving Davros frustrated by his strange disappearance.

Hi-ho, hi-ho, its off to get Davros we go...or not!

Speed being of the essence. And speed not being a specialty of the Dalek race. The Dalek player moves the entire recovery team as quickly as possible through the ruins.

Are we there yet?

No...

The Dalek player still has one more model to move. So the player conducts an Intelligence Test to see if either of the Dalek pilots notice anything unusual on their scanners. Rolling two dice, and comparing it to the Dalek's Intelligence on the Dalek soldier's data card, the roll of 8 equals the Dalek's Intelligence. Success! This means that the Dalek pilots have noticed movement somewhere near by.

Pilot 1 "ALERT, Movement Detected. Investigating."

The Dalek pilot on the south side of the ramp moves closer to the boulders where Movellan Unit South is concealed.

Pilot 2 "Understood. Notifying Supreme Dalek"

"Keep down!"

And so ends the first turn. Stay tuned for the next episode.