And here finally is the long promised battle report on the Colonial Fleet's simulation test of their Battlestar prototype. The scenario can be found here.
TURN 1
Turn 1 - final position
During the Shooting Phase, the Cylons fire both of their Heavy Pulsars (Beam 4's) at Battlestar Rycon. Rycon has a Level 1 Screen. Beam attack rolls a 2 and 6, with a re-roll on the 6 of 3. 2 points of damage are scored to Rycon's armour.
TURN 2
Colonials win the Initiative again. During the Movement Phase, Rycon launches a Missile Salvo and the Cylons respond in kind by launching a Heavy Missile. Both Rycon and the Basestar then close on each other to Range 2.
Rycons point defence scores 5 hits, destroying the incoming heavy missile. The Cylons however managed to destroy 3 of the 4 missiles.
The Colonials roll to see how many missiles in the salvo get through to hit the Basestar and score a 5.
During the Shooting Phase, as both ships are at Range 2, they open fire upon one another. Rycon fires 3x Beam 2's. The Cylons fire with 3x Beam 2's and 1x Beam 4. Light strafes across the void burning cold metal. The Colonials score 1 hit whilst the Cylons score 7 hits, with 2 rerolls. These rerolls however do no further damage. Rycon's Level 1 Screen remains active, limiting one of the incoming hits. When the ionised vapour emitted by metal burned by light clears, the Cylons lose 1 more point of armour and Rycon looses the rest of her ship's armour as well as suffering 2 points damage to her Hull.
PART 2 to follow next post...