You can find part 7 of this battle report over here.
TURN 8
Vyvyan opens the Hero Phase with a movement roll of 5". Spying his car keys on the table in front of him, he leaves the front door. Going over to the table, he grabs his keys by the weird eldritch keychain a little old lady once gave him as a gift. "Not sure about that old lady. Something odd about her. Brilliant keychain though!" he reminisces to himself.
Meanwhile SPG, Vyv's pet hamster, is having issues down at the pond. The little fella rolls a total of 6" for movement, but he will have to swim across the pond to escape. Given that one inch of movement in water is equal to two inches of movement in clear terrain, the hamsters only options are to move the shortest distance to either side of the pond. However, awaiting there are two separate, hungry groups of zombies. Not a good situation.
Given his predicament, SPG decides to stay where he is for now. The poor little fella hasn't done more than move around the pond. He can't escape these wretched zombies.
So now it's the Security Teams phase. When I say Security Team, I really mean just the last survivor. Trooper 2 has watched in horror as his entire team got whipped out by zombies.
With nothing left to stay for, Trooper 2 uses his action to pop the Humvee roof hatch and drop down inside before closing it. No reason to stand around here shooting at these things. "It's time to get out of this horror show"; he says to himself.
With that, it's over to the Monster Phase.
Zombies aren't bright. The two Shufflers on the cottage porch are no exception to this rule given that they have a Mind of '0'. So, I decided that they can both each roll one die. If one of them scores a Black Shield, then it has managed to accidentally turn the doorknob as it bashes on the door and open it.
They both however managed to roll a Skull indicating that the stupid things just kept bashing on the door without effect.
Over at the pond the Zombies gathered there don't move, electing to stay and stare at the pint-sized snack on the little island in the middle of the pond. If only zombies weren't afraid of water. Actually, they aren't afraid of it so much as they avoid it. So SPG remains safe...for now. The last thing he'd want right now would be for a Spitter Zombie to show up. If such a thing exists. Hmm?
Finally, the remaining zombies all shuffle towards the car park and continue to surround the Security Team's Humvee where Trooper 2 looks on with growing horror.
And so, Turn 8 comes to a quick close and the Hoard shows no sign of stopping.