Saturday, 21 March 2026

The Young Ones on Vacation - HeroQuest Skirmish battle report part 6

You can find part 5 of this battle report over here.


TURN 6


The turn opened with SPG rolling 7" for movement. Running across the small island and diving into the water on the other side, the hamster makes for the far side of the pond. SPG hopes to escape the gathering zombies on the other side of the pond and get out into open ground where he can catch up with Vyvyan.


Meanwhile, Vyvyan rolls a total of 6" for movement and, now with the keys to the cottage, makes for the front door. With more than enough movement to get there, and using his single action, he hurriedly opens the door.

Now the Security Team has its action phase. The Sergent is still locked in a melee with the Zombie Runner and is about to be surrounded by Zombie Shufflers. He needs to kill the Runner and get out of there as he already has a single Body hit.

Rolling his attack, the Sergent scores two Skulls, but the Runner manages to shake off one hit by rolling a single Black Shield in its Defence roll. So now both the Sergent and the Runner have a single Body hit each. This is very bad news for the Sergent.


Trooper 2, who last turn climbed onto the Humvee, now has a chance to shoot at the gathering crowd of zombies. He can't shoot the Runner as that would risk hitting his Sergent, so he elects to shoot the firefighter zombie that's just below him.

Shooting, the trooper scores two Skulls on the Shuffler, killing the firefighter zombie instantly when it fails to roll any Black Shields in defence.

There is no way Trooper 2 is getting down into the gathering zombie hoard and so he elects to stay right where he is.


So now it's the Monster Phase and each group of zombies move toward the closest non-zombie model on the table visible to them.

The Shufflers at the pond spy SPG making for the opposite bank and shuffle on to greet him there hoping in their undead minds to snack on the hamster's tiny brain.

"Ock, this is neigh good."

Meanwhile, as Vyv was busy with the locked door, the Shufflers following him come up behind him. Vyv turns just in time to see the closest female zombie making a lunge for his throat.

The female zombie attacks but fails to land a blow of Vyvyan, who quickly readies his cricket bat for next turn. So now Vyv and the Zombie are locked in melee going into Turn 7.


Meanwhile the other zombies on the field, and that includes a Brute, shuffle towards the carpark and the closest visible non-zombie. The happens to be Trooper 2.


The Security Sergent meanwhile is in a world of hurt. He is still in melee with the Runner zombie but whilst they scuffle three Shuffler zombies come up and surround him. He only has one Body point left so it's decidedly not looking good for the old chap.


The Runner, being in melee already with the Sergent already, gets first strike on the man. Rolling two Skulls in attack to the Sergent's defensive roll of two Skulls, means that the poor old man is out of luck. Two undefended strikes kill the Sergent outright and the zombies start a frenzy of scratching and biting at his fresh corpse as Trooper 2 looks on in horror.


Last, but not least, the five zombies waiting to come on to the board now enter and move their 5" towards Trooper 2 who happens to be the closest visible non-zombie.



With only three zombies now available, two Shufflers and a Brute, they are lined up on the board edge for Turn 7. The Zombie Hoard has grown significantly in the turns leading up to Turn 7. Things do not look at all good for our heroes Vyvyan and SPG.

Until next time.