You can find part 6 of this battle report over here.
TURN 7
Turn 7 opens with the Hero Phase and Vyvyan finding himself in melee with a Zombie Shuffler, with two more Shuffler's closely behind it. Vyv lets fly with his Cricket Bat granting him a massive six dice Attack roll. Vyv scores a lethal four Skulls in that roll, and the zombie isn't able to negate such a massive hit. Vyv slams the zombie's head to mush, and the monster does down twitching on the front porch. "Take that, you bastard," he quips.
SPG however isn't having as much fun as Vyvyan. Rolling 7" for movement and, seeing the gathering zombies moving around the water's edge, the hamster decides to swim back to the little island in the centre of the pond. At least there he is safe for now. But there appears to be no way for the poor hamster to outpace his perusers by swimming right now. He would need a massive movement roll to get across the pond and far enough away from the Shufflers, and that's increasingly beginning to look less and less likely.
Now it's the Security Teams turn and the only member left of that team is Trooper 2. Having watched the horrid death of his Sergent at the hands of the Zombie Runner, he elects to seek revenge for his fallen comrade and opens fire on the Runner.
Trooper 2 shoots and scores two Skulls on the Runner. In response, the Runner manages to only roll one Black Shield in defence. With only one Body Point left, the Runner fails to negate one of the hits and has its head shot off by the vengeful Trooper. Blam!
And with that, the Monsters now get their turn.
With no visible non-zombie in easy reach to chew on, the zombies move to the closest visible non-zombie that they can see or just recently observed.
The two Shufflers that were coming after Vyvyan gather around the blocked front door to the cottage.
SPG's admirers gather further around the pond looking for some Hamster snacks.
Trooper 2 also attracts a fan base of zombies interested in inspecting the troopers insides.
With all the zombies now on the table, there are no more available to come onto the playing area. But there are enough zombies here already.
And with that, Turn 7 comes to an end.