Here's the latest addition to the villain Randalph's forces, Yetis!
These are Reaper Miniatures Yeti's. I haven't painted their Shaman yet, but that's one is on the 'to-do' list.
So my roleplaying group came up against Randalph's Christmas Gnoblars last week and it was an interesting outcome. The PC group consisted of eight players. They were in single file heading up the face of a sea cliff along a narrow path when those in front came across a shallow cave in the cliff that dipped in about 20m.
Here the three PC's in the lead (a dwarf barbarian, dwarf fighter and a human rune master) encountered ten of Randalph's Christmas Gnoblars who were using the cave as a look out post. In quick order a fight ensued and the ten little blighters were quickly slain. BUT not before they got a Critical Hit in on the Rune Master. He succumbed to his wounds and failed his first death save, dying then and there!
The true irony to all this is that that very same PC was just "resurrected" the game session before. He died in an earlier mission, was preserved with a Preservation Spell and brought back to Saltmarsh at the end of the mission. The next game session saw a chance encounter send the surviving PC's on an adventure that took them through a series of challenges granting them four powerful magical items that were able to restore their fallen comrade.
Having restored him back to life with the aid of the Soul Gem he had fortuitously been wearing when he died (which trapped his soul upon death, thereby permitting his "restoration" back to life) and the four magical items, he was feeling pretty happy with himself.
You see, I don't permit resurrection of characters in our game. But the fact he had this Soul Gem provided a great story narrative to unfold for the group. Story telling should always trump rules.
Then he got killed the VERY NEXT ADVENTURE during their first combat!!!
Why do I bother.... 😒