I'm sure others have discussed this before. But I wanted to highlight a really simple way of making thick vegetation terrain for your tabletop. I'm going to use these for our current Pirate Borg roleplaying campaign.
A blog about my wargaming in Middle-earth, the Old World and some other far away places across the void, with Grand Scale 10mm (and some 15mm) miniatures using the Warmaster, Blitzkrieg Commander, Cold War Commander, Future War Commander and GW's The War of the Ring (and some other ) rule systems. Oh, and there might be the odd post about roleplaying and board games here and there. So all the usual geeky stuff we are so proud of!
I'm sure others have discussed this before. But I wanted to highlight a really simple way of making thick vegetation terrain for your tabletop. I'm going to use these for our current Pirate Borg roleplaying campaign.
The Mr Stay Puft's that I have bought over the last few years, from Zombicide, to the Ghostbusters Boardgame, haven't really been of the size one would expect from good 'ol Stay Puft. In the original Ghostbusters, Stay Puft was described as being over 30 feet tall, so at least 10 metres. Zombicide's one was tiny and the ones that came with the Ghostbusters Boardgames was still shy of what I would expect when compared to a 28-32mm figure.
The arms and hands twist on Mr Stay Puft and he feels more the right size for the work of being a Destructor. So if you want a bigger Stay Puft, Playmobils got you covered.
Conan has finally arrived! And I've painted him.
I recently bought from Noble Knight Games the Kings kickstarter pledge for the Conan Boardgame, by Monolith Games. I have wanted to get his for years now, having never been aware of the kickstarter until well after it finishes. I have no intention of playing the boardgame but wanted the miniatures for skirmish wargaming. I'm thinking that Conan would be a great setting using the Pulp Alley rules set.
So, Conan is ready. I just need to paint up two or three of his companions now and stat them up for Pulp Alley.
Vyvyan Bastard of Scumbag College, a medical student, with his pet hamster SPG (short of Special Patrol Group). They are pictured here with Vyv's Ford Anglia that is still awaiting on getting some flame decals added to it.
Vyv and SPG will be taking part in my first game of PopulationZ soon as I finish painting a bazillion Zombies. I've completed about 21 done from the most recent batch done now. Still have about 7 to go from that batch plus some other zombies elsewhere.
As for the Ford Anglia, it's a 1/43 scale model from Vanguards that I purchased off eBay. I just need to get some flame decals added and it will look just like Vyv's. I might see if I can get a leg to go on the bonnet of Vyv's car too. Maybe.
Once again, the lads got together Sunday night for another role-playing session in the Pirate Borg universe using our homebrew D20 ruleset dusted with a liberal lashing of the excellent Pirate Borg charts and tables.
The lads found themselves at a small trading port on an isolated island whilst they searched for their ship that had inadvertently been commandeered by an NPC whilst they were off adventuring somewhere. They claim stolen, I claim "appropriated inadvertently." Tomato, tomatoes, you know the drill.
Anyway, as they follow the trail of their lost/stolen ship, they encountered the trading port right as it was under siege by some feral goblins. The port itself was run by a more "civilised" group of Pirate Orcs. They quickly sprang to the aid of the Pirate Orcs and helped to see off the invaders and shore up the defences.
You can see a snapshot from shortly after their arrival at the trading port. Whenever a feral goblin was killed, another came barging through the broken main gate. The lads had to cleave through enough of the blighters to render the "spawn point inactive", as they jokingly phrased it afterwards. But they had some clear fun with it all.
After all that I used the Pirate Borg tables from the rule book and the adventure to determine what they each found. There was a chest located in front of the totem and as three of the players shot into the tents to loot their contents, the fourth player wondered over to the totem and saw the chest.
Upon opening it, I rolled a 99 on the "Buried Treasure" table coming up with 24 stacks of 20 gold pieces, each stack being worth 500 sp! Everyone else only found junk items and 2d6 sp in the tents.
The lucky player, who was also their captain, found in the chest a treasure map and some thieves tools and rope. He then went and examined the fourth unexplored tent, where he found the severed head of a pirate. Yes, that was another random roll on another table.
I said that the severed head was Lucky Jones whom the captain knew from his past. In years previous, Lucky Jones had come upon the treasure map and gone searching for its booty. This accounted for the large sum of money in the chest at the totem along with the treasure map and the thieves' tools and rope. I love it when random roles end up telling a story all on their own. You know you have great tables when that happens.
So, now they are rich. Shame that they are in the middle of nowhere really with only a dinky trading port far from civilisation and only a longboat to go anywhere.
Once again, this long weekend, MOAB has returned for 2025 thanks to the Sutherland Shire Gamers association.