Wednesday, 17 July 2019

DWMG Battle Report - Epilogue, Destiny of the Daleks - EPISODE 2

Episode 2

Episode 1 can be found here.

TURN 2

INITIATIVE - again the roll falls in the Movellans favour.

What? Again!

Movellan Activation

Unit South moves all models into partial cover so they can target the pilot Dalek closest to them. Two models climb the rocks (which are 1 level higher) and are no longer in cover. The other two models remain in partial cover. The pilot Dalek closest to them is also in partial cover from where the Movellans are located.




All four Movellans then use their second activation actions to shoot at the Dalek. As the Silver Dalek is at a 15" range their shots suffer -1 to hit. The two Movellans in partial cover have an additional -1 to hit also. Three of the four shots miss their mark but the final shot hits the Dalek. The shot needs to score a 5+ to inflict damage, but scores a 4!

Missed me...ouch!

The Movellan shot bounces off the Dalek's dalekinium armour. The Daleks are now aware of the presence of the Movellans.

Unit NW, with the Commander, all move forwards closer to the Dalek ship.

Move!

Finally, the last Movellan in Unit West activates finally moving in to cover.

Made it!

Overview of the table at the end of the Movellan activation

Dalek Activation

"ALERT, ALERT! Under attack by hostile forces"

"Understood"

"Engaging hostiles. EXTERMINATE, EXTERMINATE!"

The silver pilot Dalek moves forwards to close range with the Unit South Movellans. It then opens fire at the exposed Movellans. As Daleks get two shots with their blasters, this could be fun.

Both shots hit their target but fail to cause any damage, the Movellans clearly ducking out of the way of the shots just in time.

EXTERMINATE!

The second pilot Dalek then activates. An Intelligence roll to see if the Dalek notices the other Movellans behind it succeeds.

I see you!

"ALERT, ALERT! Second enemy force detected. EXTERMINATE, EXTERMINATE!

The Dalek uses an activate to face its enemy (Unit NW) and opens fire with its second activation. But the Movellans are just beyond its blaster's effective range and so both shots go wide of their mark.

EXTERMINATE!

Damn, missed!

Finally the Black Dalek moves its extraction team to intercept the Movellans in the NW unit.

Follow me lads!

Get 'em boys!

The Second Episode comes to an end.

Sunday, 7 July 2019

DWMG Battle Report - Epilogue, Destiny of the Daleks - EPISODE 1


The game board

Click here for the Scenario - Epilogue, Destiny of the Daleks

Click here for the Battle Report set-up and player objectives - Scenario pre-battle

With the scenario mapped out, and the Movellans and Daleks taking up their positions on the table (plus developing the battle plans) it was time to play!

Lets have a quick look at each of the team players.

Dalek data card for the soldier and pilot daleks

The Black Dalek (Commander) data card

The Movellan data card (Commander has Leader 2, Sub-Commanders have Leader 1 in addition to the above data)

TURN 1


INITIATIVE- in this scenario, the Movellans automatically have the initiative on Turn 1.

Movellan Activation

Movellan Unit Activation - the Movellans have 11 models and so can normally activate half that number, i.e. six models per turn. However with three leaders (a Commander and two Sub-Commanders), they gain the ability to move a total of ten models per turn.

Movellan Unit South activates the Sub-Commander model, who uses both of its activation's to cross the open ground and move into cover behind some large boulders. His Leader 1 ability permits another model to activate for free. A second Movellan uses its two activation's to also move towards cover. As Movellans can run, unlike other mechaniods, they can use both activation's to move, this permits the models to "run" up to 12" rather than just move a total of 6" per turn.

Unit South runs for cover

The Movellan player activates the remaining Movellens in Unit South and all run for cover behind the boulders.

Movellan Sub-Commander points towards their objective

There be Daleks! Our objective, the Dalek ship

What now, Boss?

Three of the ten total models for the Movellan Player's turn have been activate. Next Unit NorthWest (NW) are chosen. This team has the Commander (Leader 2 ability). Activating the Commander will permit two additional models the ability to activate for free. Unit NW Commander activates and uses both activation's to run towards the ruins, taking cover. This is followed by two additional models who also run for cover in the ruins.


Finally the last member of Unit NW activates and runs to the rubble, taking cover. They spy ahead at the Dalek Saucer and spot the two Dalek pilots on guard at its entrance.

Our objective. Look over there...

...Daleks block the entrance ramp

Finally, having activated eight of the ten permitted models, thanks to leader abilities, the Movellans now only have two models left that can be activated. Unit West now has its Sub-Commander activated. It runs to cover also, quickly followed by another model.

Unit West now gets their chance to move

The Sub-Commander and one other model move to cover behind the ruined tower

From here they spy the entrance to the Dalek Saucer...

...spying a Dalek pilot guarding the entrance ramp

Dalek Activation

Dalek Unit Activation - The Daleks have seven models and so can activate half that number, rounded up (i.e. four models). However the Black Dalek's Leader 2 ability permits it to activate two more models per turn. Moreover, its Communicator ability permits the Black Dalek (and the Dalek player) the ability to activate any Daleks on the table. Very handy. Unfortunately for these lumbering pepper-pots, they can only move a single movement in a turn, slowing them down when compared to the Movellans. They need to get those anti-gravity units installed in their shells. That would fix the problem!

The Black Dalek moves the recovery team back through the Skaro ruins as they return to the Dalek Saucer, their objective of retrieving Davros frustrated by his strange disappearance.

Hi-ho, hi-ho, its off to get Davros we go...or not!

Speed being of the essence. And speed not being a specialty of the Dalek race. The Dalek player moves the entire recovery team as quickly as possible through the ruins.

Are we there yet?

No...

The Dalek player still has one more model to move. So the player conducts an Intelligence Test to see if either of the Dalek pilots notice anything unusual on their scanners. Rolling two dice, and comparing it to the Dalek's Intelligence on the Dalek soldier's data card, the roll of 8 equals the Dalek's Intelligence. Success! This means that the Dalek pilots have noticed movement somewhere near by.

Pilot 1 "ALERT, Movement Detected. Investigating."

The Dalek pilot on the south side of the ramp moves closer to the boulders where Movellan Unit South is concealed.

Pilot 2 "Understood. Notifying Supreme Dalek"

"Keep down!"

And so ends the first turn. Stay tuned for the next episode.

Friday, 21 June 2019

Battle Report - Epilogue, Destiny of the Daleks

Scenario set-up

In the last post I detailed a scenario for the excellent Doctor Who Miniatures Game. You can find that post here. In this post I begin a battle report for this scenario that I got to play several months ago.

The table was set out with scattered terrain. Enough to provide cover for both teams as they approach the Dalek sorcer.


The primary focus of the Movellan efforts was to capture the Dalek saucer in the center of the table.


The Dalek expeditionary force, led by a Black Dalek, is set up in the NE corner of the table. They are returning from the excavation site of the former Kaled Dome. Having failed to locate either Davros or the Dalek Excavation Team, they are returning to their ship in order to undertake aerial scans of the area in the hopes of locating the original group of Daleks.

Hurry up everyone! Watch out for stairs!

Meanwhile, the Dalek saucer is guarded by the Dalek pilots. Both have set up at the base of the entrance ramp into the saucer and are unaware of the approaching Movellans.

Bored...so bored!

The Movellan player deployed their force into three separate groups. Group One, led by the Movellan Commander, approaches the Dalek saucer from the NW corner of the table.


Group Two, led by the female Movellan Sub-Commander, approaches the Dalek saucer from the SW table edge.

Sneaky, sneaky.

Group Three, led by the male Movellan Sub-Commander, points out the Dalek saucer guards. This team approaches from the South and has only sporadic cover. For now however, two big rocks hide their approach well enough.

Oh look over there chaps...

...Daleks at 12 O'Clock!

The Dalek players plan, though initially hampered by the Scenario Rules (see previous post), was to tempt out the Movellans into revealing themselves by making a dash for the Dalek saucer. Meanwhile, the Black Dalek group would approach on mass and catch the Movellans in a pincer move between their group and the Dalek pilots at the saucer. The intent is to take out as many Movellans as possible and drive off the rest.

The Movellan players plan as simple, get at least one group of Movellans into the saucer. If just two miniatures can get on-board the ship, the Movellans can take off and pick up the others later, securing victory. Three groups, from three approach angles, should give the best chance to get at least one group on board.

Stay tuned for the Battle Report!

Tuesday, 18 June 2019

DWMG Scenario - Epilogue: Destiny of the Daleks

EPILOGUE - Destiny of the Daleks

Scenario set-up

Backstory

The Doctor, in his forth incarnation, and Romana have just left Skaro after having managed to free a group of slaves held by the Daleks. These slaves were being worked to death in the Kaled ruins excavating a passage to where the Daleks believed Davros, their creator, slumbered in hibernation. As the course of events played out, a Movellan insurgent force arrived on Skaro to thwart the Daleks plan.

The Doctor and Romana, with the help of the freed slaves, managed to foil the schemes of both Dalek and Movellan. In doing so they were able to also capture Davros and help the former slaves escape back to Federation space in the Movellan's ship. As the Doctor's TARDIS de-materializes the sound of a Dalek scout ship is heard in the skies above the Kaled ruins as it enters the atmosphere. This scout ship was sent to pick up Davros and take him to the Dalek battle fleet which is locked in a stalemate situation with the Movellan battle fleet. The Movellan insurgent force, now marooned on Skaro, hit on a cunning plan to steal the Dalek ship and escape back to Movellan space.

Forces

Side A - Movellans: 11 Movellans consisting of a Commander (standard profile but with 2 Hits and Leader (2) ability), two Sub-Commanders (standard profile but with Leader (1) ability) and eight Movellans (standard profile).

Side B - Daleks: 7 Daleks consisting of one Black Dalek (the force leader) and six Daleks.

The Table

The main feature of the table is the Dalek ship, which must be located in the center of the table. Scatter terrain around the rest of the table as desired. Players can alternate setting up pieces of terrain around the table but terrain pieces should be evenly distributed across the table.

Set-up

Set up the table as shown in the image. The Movellans set up anywhere within the Western and Southern table edges, but no more than 4" (or 10 centimeters) of either edge of the table. A Dalek guard unit can set up within 1" (or 2.5cm) of their ship. A secondary Dalek retrieval force, consisting of the Black Dalek and at last two other Daleks, sets up in the North-eastern corner of the table no more than 4" (10cm) from that table corner.

Initiative

The Movellans, having remained undetected by the Daleks whilst sneaking up on the Dalek landing site, gain the Initiative for the first turn.

Special Rules

Until a Movellan moves out of cover, or fires on a Dalek, the Daleks remain unaware of the Movellan presence on Skaro. The retrieval team, having not made contact with the either Davros or any other Dalek from the excavation team, are returning to their ship to relay this information and receive further instructions. As such, until the Movellan presence is detected, the Daleks can only head back to their ship. Once arriving at their ship they will board it and lift off to conduct aerial surveillance of the area in the hopes of finding Davros. If they detect a Movellan however, all Daleks are free to act.

In order for the Movellans to control the Dalek ship, they must get at least two Movellans on board the vessel without any Daleks being on board. If the Movellans can do this, they will seal the entrance ramp and take off. Any Movellans left on the group will be picked up later at another location as long as they can exit any table edge.

The Movellan player doesn't need to seal the Dalek ship immediately if they believe they can get additional Movellans on board. However once the entrance ramp is sealed, the Movellans on the Dalek ship must take off. The Movellan player must announce whether or not the captured Dalek ship is taking off at the beginning of each turn the Movellans have control of the ship. If the ship does not take off, it is assumed that the entrance ramp is still down for that Turn and the Daleks have a chance to board the ship in order to retake it.

Movellans do not have any Movellan Virus in this scenario.

Ending the Game

The game continues until the Daleks have defeated or driven off the Movellans or the Movellans have captured the Dalek ship and taken off.

Monday, 10 June 2019

Two Player Characters for Roleplaying games


I've just finished two mini's for player characters in our role-playing group. These girls come from Slave2Gaming's 28mm range and the pig companion (named Truffles) is a Pathfinder miniature. The pig is yet to be based properly but will be joining these two as a faithful pet (spoiler, the pig is magical and able to shape shift into a massive boar whenever threatened).











Now to find a second pet companion for these girls. I thing a dog may do the trick.