Since the previous post I have added major planets to the map, with the key planets being named and the rest marked as "major" (for a major planet). These planets are important as strategic locations and also for the economic and resupply rules found within Federation & Empire.
I have also put in the major political groups from Babylon 5 in the upper right quadrant of the map. This allows for cross-overs in the campaign with even more races being available to fight it out. The B5 races aren't major players and so get a much smaller area for their empires. Moreover since they rely on jump-engine technology (a bit like the Xindi from Star Trek - Enterprise era), rather than warp engines, they are dependant on those engines to engage movement across the map from one hex to the next and so are much slower than warp powered ships.
The B5 Earth Allience is present in this area as well. Their backstory being that they are descendants from a group of human colonists who escaped the Star Trek universe Eugenics War on pre-warp colony transports and, finding a jump gate near Jupiter, escaped across the map to their new home (which they dubbed "Earth 2" or just "Earth" later on). After a few years on their new world, they feared that the jump-gate they used would be found and the Augments would concur their new home. So they rigged the Jupiter gate to explode before disappearing through it back home (gravity took care of the remains of the gate and now its a small dense lump of alloy in the heart of Jupiter). Hence the Jupiter gate was never found by Starfleet and thus humanity never pursued jump engine technology.