Monday, 21 March 2022

Showing off my 'el cheapo terrain for D&D

 

I have been taking my players through a heavily modified version of the Dungeon Crawl Classics adventure Shadow Under Devils Reef. I've made a lot of changes to the adventure, keeping the bare bones of the outline and modifying the maps to my needs and the overall setting. Anyway, I knew they were going to get to this adventure soon'ish (we played session 2 last night) and so made suitable terrain for it all well ahead of time, including caves, rocks and the island itself.

Unfortunately, Blogger now has an annoying habit of loading images backwards these days and I'm not going to be bothered fixing their mistake. Sorry dear reader! So as you look through these photos you should remember to start at the end and work backwards to the beginning. Anyway, as the players arrive at the reef after a harrowing attempt to rescue the survivors of a ship wreck, beating Great White Sharks to the rescue (hint, of the eight initial survivors in the water, the team rescued only two, the rest were dinner!), they make it (just) to the reef itself after their boats are nearly destroyed by a tentacle beasty hiding in the small bay. They drag themselves ashore and two PC's stay behind to look after one of the rescued sailors (i.e. those players weren't able to join us for Session 2 and so ended up on baby sitting duties awaiting the rescue ship). The players who were able to make it last night then needed to make their way around to the ship wreck and look for any survivors, eventually ending up underground.

The key thing I wanted to point out is that, with the exception of the miniatures, the Cog and the dear moss that acts as bleached coral, everything else is made from cardboard, toilet paper, and white glue. I used river sand here as well. Amazing what you can do on the cheap. Hat's off to the inspiration provided by DM Scotty's YouTube channel DM's Craft. I did a blog post on it here. Anyway, I'm no craftsmen. This was the first time I have done any of this and it looked really nice on the table for the players. I just wanted to share this to hopefully inspire others and spur them on to give this kind of thing a go as well.

























Thursday, 17 March 2022

Colonial Battlestar for Full Thrust - 300 Mass ship

So I think I have finally settled on my 300 mass SSD for the Colonial Battlestar, one of the largest ships in the Colonial Fleet for original Battlestar Galactica. My former iterations of this beasty just didn't feel right. This one now does it and is what I will be using in my games of Full Thrust.


I shall be test driving this version in a game soon.

Monday, 14 March 2022

Cylon Basestar - Full Thrust SSD updated

 

So I think I now have the final version of the Cylon Basestar SSD for Full Thrust. I will be test driving both the Battlestar and Basestar SSD's soon. But for now, here it is. It still has too much mass for the ship, but I needed a higher mass to play around with the SSD to get it to reflect what was in the original series.

I ended up removing one of the engines and changing around the beam's and adding the PDS, added two heavy missiles and added armour. Test drive soon!

Monday, 7 March 2022

Cylon Fuel Tanker and Full Thrust SSD

 

Cylon Fuel Tanker and SSD. These things blew up with just a few shots from a Colonial Viper and so I have made them very easy to destroy. Miniature came originally from Ravenstar Studios however the line was sold off and is currently not available.




Saturday, 5 March 2022

Battlestar Galactica - Colonial Tylium Refueller

 

The Colonial Tylium Refueller was originally a Ravenstar Studios miniature, and later was available from Starfightershipyards.com (which no longer appears to be in service). I have added below my take on the Full Thrust SSD for the ship. Enjoy! 










Friday, 4 March 2022

Full Thrust SSD's for Battlestar Galactica with FTL capability


Quick post today. Just in case you may have wanted one, I have updated the Colonial Battlestar and the Cylon Basestar SSD's for Full Thrust to now have FTL (Faster Than Light) drives. FTL's weren't seen in the original show, but it makes sense to include them, so I have. I had to reduce the drives on the Battlestar from Thrust 3 to Thrust 2 to accommodate the FTL. I also moved the hull and armour to inside the ship silhouette for the Battlestar and moved the missiles to the head of the ship, where they are located according to information regarding the original series Battlestars.

Tuesday, 1 March 2022

Full Thrust SSD for the original series BSG Cylon Basestar

 

Following on from yesterday's post, I have completed my take on a Full Thrust SSD for the Cylon Basestar from the original series of Battlestar Galactica.

The design features I have incorporated include that it seemed, from the original series, that the Basestars primary offensive weapons were Beam weapons. This incorporated anti-ship beam weapons when fighting the Pegasus. So I have stayed with Beam 3 heavy weapons and Beam 1 for close in support and anti-fighter operations. The main offensive / defensive capability of the Basestar appears to have been its Cylon Raider fighters, which I would posit are Attack fighters rather than Interceptor fighters, which the Colonial Viper appears to be more akin too.

In addition, as there wasn't seen any FTL (faster than light) visual effects, I've opted to not have an FTL in the SSD. I included heavy missiles primarily as its wasn't clear if it really had them or not. The ship is bigger (in the sense that it has more mass) than the Colonial Battlestar and so has more hull and a higher mass. But there also, from online information, doesn't really appear to be significant armour on it. So I have left that off as well.