Saturday, 28 February 2026

The Young Ones on Vacation - HeroQuest Skirmish battle report part 4

You can find part 3 of this battle report over here.


TURN 4



In turn 4, the Hero Phase opened up with SPG rolling a total of 6" for movement. Electing to make a break for it, he jumps into the pond and swims for the shore away from the two Zombie Shufflers that have cause him grief previously.


Vyvyan meanwhile rolls a total of 9" for his movement and heads straight for the remains of the groundskeeper. Vyv needs the groundskeeper's housekeys to the cottage in order to get back his own car keys and get both himself and SPG out of there.


The Security Team now get their action phase. Trooper 2 moves in to engage the zombie attacking Trooper 3. Both Trooper 3 and the Sergent are locked in melee with some Zombie Shufflers from the previous turn. In the ensuing melee, both Trooper's 2 & 3 score some Skulls on their Zombie, but it saves each time. As such, the three remain locked in melee combat for next turn.


The Security Sergent unfortunately misses scoring any hits on his zombie. So, the melee remains for next turn between the Sergent and the Zombie Shuffler grappling with him also.

But now, the Monster Phase kicks in and the zombies are massing. A total of five new zombies appear on the table edge where the only noise has been made. Most of the recent arrivals spy the closest non-zombie, that being the Security Team, and make for them. SPG however attracts two of the Shufflers as he swims to the ponds edge.

Amongst these zombies heading for the Security Team is a Runner. The Zombie Runner rolls a massive 12" for movement and sprints all the way to the gate of the car park.


SPG now has a total of four Zombie Shufflers waddling towards him. Meanwhile the Security Team is getting boxed in. Behind their vehicle emerges the zombie fireman who last turn bit off the neck of Trooper 1. Things are looking desperate as the three Security personnel are all engaged in melee and Trooper 3 already has a wound from the previous turn on him.


Fortunately for Vyv, he is obscured by the pick-up and doesn't attract attention when it's time for each zombie to move towards the nearest visible non-zombie. But the car park is beginning to get flooded with the monsters.


"Brains, brains, brains..."

"Ock, there's too many of the buggers."


Worse still, the zombies that will be arriving in Turn 5 now comprise a Zombie Brute as well as another four Shufflers. The Zombie Hoard is growing.

In the melee, the Zombies fail to land a blow, and the Troopers breathe a sigh of relief as they continue to struggle with them. But the zombie firefighter is right on their backs and the Runner, along with a bunch of Shufflers, is closing in fast.

With that, Turn 4 comes to a cliffhanger end. Stay tuned folks.