Sunday, 19 August 2018

The Bay of Belfalas - An Uncharted Seas Battle Report

I wanted to get my head around the Uncharted Seas rules again as I haven't played the game before (but I do have a lot of miniatures for it). So here is the first part of a solo game set in the Bay of Belfalas in Middle-earth.


The table set up with the mouth of the River Anduin on the eastern side of the table.

Ship Data card for the Corsair Frigate

Ship data card for the Gondorian Cog (Frigate)


The Corsairs approach from the south-western part of the table.


The Gondorian fleet sits upon the river.


A township along the river.


Two squadrons of Corsairs in their set-up location.


Two squadrons of Gondorian galleons.


Wind direction is determined to be from the south, blowing as a Southerly across the bay.


The mouth of the River Anduin. When travelling down the river, the water flow adds 2 inches to movement. When travelling up the river (i.e. eastwards) the water flow subtracts 2 inches from movement.


The Corsair fleet eye's the mouth of the river and a township to plunder.


And splits into two squadrons to circumnavigate an island in the bay.


The Corsairs have the wind with them.


The Gondorian fleet, alerted by watch towers igniting their fires on the islands of the bay, launch and head down river carried along by both wind and river flow.


The Corsairs split and come around both sides of an island to meet the Gondorians.


The Gondor fleet enters the bay leaving the river behind.


The northern Corsair squadron moves to engage the Gondorians.


The southern Corsair squadron moves to out flank the Gondorians.


The disposition of the fleets currently.


The Gondorians close with the northern Corsair squadron but are just outside of effective range and have no success with their ship mounted mangonels.


The Corsairs outfox the Gondorians and move to boarding actions. The northern most (i.e. left most) Corsair ship fires on the Galleon closest to it. The Gondorian is in range band one but only partly within the broadside arc of the Corsair ship. The Corsairs score one hit on the galleon but it doesn't do any damage.


The Gondorians scramble to fend off the boarders as grappling hooks grab hold of their galleons. The Gondorians have Armoured Forecastles and a crew of 3 against the Corsairs crew of 2.


Turns out it wasn't such a good idea for the Corsairs to attempt to board and capture two of the Gondorian galleons. The fight sees one crew of the middle Corsair ship be shot to pieces from the Gondorian archers in the Armoured Forecastles. End result is that the Corsairs score two hits (both negated by the Armoured Forecastle) and the Gondorians score two hits as well, killing the Corsairs in bloody combat and Capturing the Corsair ship!


The second boarding action saw neither side loose any crew members and thus the fight carried over to the next turn.


The second Gondorian squadron then closes in to the northern Corsair squadron. The middle galleon has the northernmost (i.e. left most) Corsair square in the sights of its mangonel. The Gondorian galleon opens fire...


And scores three major hits (i.e. rolling a six)! This scores 2 hits for each of the three successful dice rolls and permits an additional dice roll for each of these successful hit.


Another major hit causing 2 damage and permitting yet another roll.


All up, there are a total of four major hits, causing 8 damage.


This exceeds the Corsair frigates Critical Rating (CR) and, as a frigate with a Hull Rating of 2, no critical hit is scored. Instead, the Corsair frigate is sunk! A massive hit that must have used the Gondor equivalent of Greek Fire as the Corsair frigate is holed and sinks immediately.

Oops!

With this the fighting for the turn ends. Of the northern Corsair squadron of three ships, one has sunk, one has been captured and the other is still involved in a boarding action.


The southern squadron of Corsair ships make their way around an island and head northwards to meet the Gondorians.

With this the current turn ended. Stay tune for what happened next!

Wednesday, 15 August 2018

Belfalas Carrack

Belfalas Carrack dwarfed by a Corsair cruiser

I have a stack of  ship miniatures from the original GW Mighty Empires board game sitting around in my "to-paint" stuff. Lately my gaming tastes have lent in the naval gaming direction and so I have recently been reading over the Uncharted Seas rule book again from the now defunct Spartan Games.

First squadron under construction

I haven't ever played Uncharted Seas but I really like the rule design from its second iteration. I prefer games that don't get heavily bogged down in rules and thus, rather than spending three hours playing a turn, you can get a game in over an hour or two but have diversity enough to have fun with the game. Moreover, as Uncharted Seas is a game set in a fantasy world it would work well for a Middle-earth or Warhammer Oldworld setting.

First prototype sets sail

Looking at the Might Empires ships it seemed to me that I could paint these as merchant vessels for Uncharted Seas. But as I began to paint them it also occurred to me that they would make great Carrack's for a Middle-earth context, especially for the Gondor navy. So I began experimenting with them. Here's how that's tuned out so far.



Now to come up with some rules for these little blighters!

UPDATE: My lack of medieval naval history has led me astray. This is actually a Cog, not a Carrack. Carracks were a three or four masted ship, whilst a Cog was a single masted vessel. My bad!

Tuesday, 7 August 2018

To Ink, or not to Ink. That is the question.

Grrrrrrrrr

I recently bought some of the Confrontation line of miniatures released by Rackham. They have since been released as Confrontation Rag'narok miniatures by Rackham and come in boxed sets.


The new miniatures are plastic, the originals being unpainted metal mini's, and come already painted to a tabletop standard. Looking at the out-of-the-box miniature the painting level was fairly good. But I decided to paint the toe nails and the spear heads of the miniatures and then ink the whole model in Agrax Earthshade.


The comparison can be seen in these images of the Wolfen clan. All in all, I think its worked out well and would recommend doing it as it really brings out the muscular structure of the Wolfen. I intend to use these for a Chaos Wars / Kings of War Werewolf/Beastman clan.


Another point to note is that the bases that come with the miniatures here are 40mm and so fit in to War of the Ring cavalry bases (with a bit of encouragement!). So I just painted and flocked the base accordingly. Simples!

Sunday, 5 August 2018

The Silent Legion gathers


Here's a few shots of my gathering undead hoard, The Silent Legion.


The lads are based for Chaos Wars but can easily be transferred to ten miniature movement trays for Kings of War.



Only a quick post today. Lunch beckons. And yes I know its late. Been busy...

Tuesday, 31 July 2018

Angmar Shade


Just finished an Angmar Shade. Pretty happy with how it turned out.


Lots of nice detail on this mini for dry brushing.


Monday, 23 July 2018

Federation Loki / Leo Scout from Studio Bergstrom

On patrol

Yet another fantastic miniature from the excellent Studio Bergstrom Miniatures has finally been painted.

Starfleet Loki / Leo class scout vessel

This one is the 1:3125 scale Leo Scout that also looks like a Loki from the fan film that shall not speak its name but is WAAAAYYY better than Star Trek Diversity!


A great sculpt with very nice detail though my paintwork may not really bring that out in the photos.




Last image is a comparison of the Loki / Leo scout (1:3125 scale) to the ADB Federation Scout (Starline 2400 scale).