Saturday 3 August 2019

DWMG Battle Report - Epilogue, Destiny of the Daleks - FINAL EPISODE

Final Episode

Episode 5 can be found here.


FINAL TURN


CURRENT SITUATION - Things are down to the wire. All the Movellans need to win this scenario is to get just two of their models up the ramp of the Dalek Saucer. But the more Movellans who can make it, the better. If the Movellans can even just get one model on-board they can send a message to their fleet telling them what transpired in regards to Davros.

The Daleks have lost their two guards at the Dalek ship and so are now in a battle against time to prevent it being taken by the Movellans. Who wins the Initiative is now critical to which side will win.

The Daleks are in striking distance of wasting the Movellens...

...but the Movellans are in striking distance of taking over the Dalek ship!


INITIATIVE - The Initiative roll comes up in favour of the Movellans!

Nooooooooooooooooo!

The Movellans still have eleven models on the table. This permits six models to be able to activate during the Movellan Activation of the turn. However, with the Commander (Leader 2) and two Sub-Commanders (Leader 1) an additional four models can be activated this turn. That's all the Movellans near the Saucer! In addition, as Movellans can Run (i.e. use both activation's to move) they can cover a lot of ground.

Unit West, led by the female Sub-Commander activate first. They run for the entrance ramp to the ship and make it up the ramp! That makes two Movellans now on-board the Dalek Saucer.

Safe!

Next the Southern Unit Sub-Commander activates. He and two others of his team then run for the ramp, reaching it and boarding the ship.

Safe also!

Next, the last member of Unit South activates and runs for the entrance ramp. It also makes the ramp and escapes.

Made it!

Next the NW Commander and two of his team also make it to the entrance ramp. They round the destroyed Dalek and charge up the entrance ramp as the sounds of the Saucers engines being fired up fill their ears.

Safe!

The last two Movellans each then activate and run for the entrance ramp as engine thrust begins to stir up dust around them.

Safe as well

Made it!

With that, the last Movellan seals the entrance and retracts the ramp. The Dalek Saucer is now powering up its engines for lift-off.

So long suckers!

As the Dalek Saucer lifts off one lone Movellan sightlessly looks on. Having not activated for nearly the entire game, it was deemed by the Movellan player to have run out of power. Clearly it didn't recharge its power pack before the Movellan ship, with the escaped humans and the captive Davros, left Skaro.

Everybody sing: "All. By. My. Self!"

The Daleks are not impressed.

Bugger!

With the loss of their ship the Black Dalek orders a sweep of the area and then a return to the excavation site base where the original Dalek team found Davros. There they will utilize the Dalek command center to contact their fleet and alert them to their predicament and order a rescue.

In searching the area the Daleks discover the deactivated Movellan. Its memory chips will prove invaluable to the Daleks in discovering just what happened to Davros and the original Dalek team (and may provide for a future encounter between these two adversaries).

FINAL THOUGHTS

Overall - this was a fun, fast paced game even though it was played on a larger table. Had the table been 4x4ft there may have been a lot more shooting and the Movellans may have been caught by the Dalek pincer move.

The balance was certainly tipped in the Movellans favour as they were able to run across the table.

In hind-sight, the Dalek player should have put at least one more Dalek at the entrance ramp to their ship. This would have slowed down the Movellans for another turn or two and put them on the defensive in my view.

Odd numbers of models meant that one Movellan and one Dalek during the game got left behind for much of the game. Only the loss of the Silver Daleks meant that the Dalek from the extraction team was able to be activate and catch up somewhat.

That said, having odd numbers added to the tension of the game as models were getting left behind and rather than giving them a chance to catch up, going for the primary goal in order to win the game became more important. It also added to the narrative of the game.

The Doctor Who Miniatures Game is an excellent rules system and plays well whether the Doctor is in the game or not. Highly recommended and still available online through the Wayback Machine web search function.