You can find part 8 of this battle report over here.
TURN 9
The Hero Phase opened this time with SPG. The poor hamster hasn't moved much all game and is slowly getting swamped by zombies bordering the pond. In desperate need of a break, he finally rolls high for his movement. Scoring 11" of movement he decides to go for it. Crossing the shortest stretch of water to the ponds' edge, he darts between the legs of a Zombie Shuffler and makes a run for open ground and the caretaker's cottage where he saw Vyvyan entre recently. He has just enough movement to get beyond the zombies shuffling reach at the end of the turn.
"Och, out of my way Jimmy!"
Meanwhile Vyvyan decides that he has had enough of the lack of gratuitous violence and decides to take out the two zombies at the front door of the cottage. The door remains unlocked and so it's only a matter of time before even the stupid zombies manage to open in.
Rolling 10" for movement, Vyv heads for the door. The door is now unlocked and so doesn't require him to use an action to open it. This is good because he needs that action free or he wouldn't be able to attack. Vyv having a Cricket Bat gets a special rule. If he is in melee with multiple models, he can swing the bat attacking each one by dividing his Attack Dice as evenly as possible amongst his attackers. So that will be three Attack Dice on each zombie!
"You know, its moments like these that make me lose my usual tolerance towards communal living."
Rolling three Attack Dice on each zombie, Vyv gets three White Shields on the female zombie and two White Shields and a Skull on the male zombie. In defence, the male zombie rolls three Skulls. Vyv's swing of the bat must have missed the female and slammed to mush the head of the male zombie. This leaves Vyv with a zombie to worry about at the end of the turn.
"Missed! But I did smash his face in."
It's now the Security Turns phase and there is only Trooper 2 left alive. Now safe behind the wheel of the Humvee, he is ready to avenge his fallen comrades. He revs the engine and drops the clutch.
As a special rule, I decided that for each inch the vehicle moves, any zombie or person in the vehicle's way will suffer that amount of Attack Dice. For example, if 5" is rolled for movement, then any zombie in the way of the vehicle from the start of its move to where it finishes will suffer five Attack Dice.
Trooper 2 rolls 7" for movement. He elects to drive 5" straight forward and 2" further at a 45-degree angle. But any zombie in that path is going to suffer seven Attack Dice. In order to be eligible to suffer damage though the zombie's base must be in the front of the vehicle as it moves.
Eleven zombie bases are in front of the vehicle.
Road rage ensues as ten Zombie Shufflers and one Brute are in the way of the vehicle and the fence beyond. These zombies experience the craftmanship of the front fender, being smashed into various shades of red. One Shuffler however somehow manages to end up surviving seven Attack Dice and ends up on the bonnet of the vehicle still alive (in zombie terms). SPG meanwhile looks on in horror as the vehicle almost reaches where he is sheltering behind a tree.
The Monsters now get their phase and the female Shuffler in melee with Vyvyan lets fly with a bunch of slaps. Strangely reminding Vyv of his mother as he grew up, he suffers two Skulls in that attack. Vyv, stunned by the likeness of his mum, fails to defend himself and so suffers two Body hits. He has a total of 8 Body Points, so he is still alive. But that was savage.
"Ouch. Mum!"
"That hurt!"
With no other zombies in melee, the remainder shuffle after the closest visible, or the noisiest, non-zombie visible to their LOS. The Humvee is definitely the loudest, but SPG is also visible to some zombies, and a Congo-line forms up directly behind the hamster. Vyv, for now, is mostly hidden by the movement of the Humvee and so escapes attention.
Congo, Congo, Congo
And so, turn 9 comes to a crashing halt.
